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I have made a model in Moray and want to see the .txt file in pov, how
do I get POV to save the rendered file?
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Debi Hodges wrote:
> I have made a model in Moray and want to see the .txt file in pov, how
> do I get POV to save the rendered file?
While in Moray there is an option to export the scene as a .pov file.
Choose that and one will be created for you.
--
Ken Tyler
tyl### [at] pacbellnet
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Ken wrote:
> Debi Hodges wrote:
>
> > I have made a model in Moray and want to see the .txt file in pov, how
> > do I get POV to save the rendered file?
>
> While in Moray there is an option to export the scene as a .pov file.
> Choose that and one will be created for you.
Pov will use the .txt file extention if you force it to but by default
it prefers .pov for the main file and .inc for secondary include
files.
Let me further add Moray usualy produces two files. One will be
myfile.pov and myfile.inc. The first is the object declarations of
your model and the second is texture and other similar declaration
types.
--
Ken Tyler
tyl### [at] pacbellnet
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I see now, I guess I need to look at the options to have all of these files
put into one place, they bounce all over this hard drive =D
Thanks again.
Ken wrote:
> Ken wrote:
>
> > Debi Hodges wrote:
> >
> > > I have made a model in Moray and want to see the .txt file in pov, how
> > > do I get POV to save the rendered file?
> >
> > While in Moray there is an option to export the scene as a .pov file.
> > Choose that and one will be created for you.
>
> Pov will use the .txt file extention if you force it to but by default
> it prefers .pov for the main file and .inc for secondary include
> files.
>
> Let me further add Moray usualy produces two files. One will be
> myfile.pov and myfile.inc. The first is the object declarations of
> your model and the second is texture and other similar declaration
> types.
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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Debi Hodges wrote:
> I see now, I guess I need to look at the options to have all of these files
> put into one place, they bounce all over this hard drive =D
>
> Thanks again.
It may seem a little confusing in the beginning but just wait. It get's
really confusing later :)
--
Ken Tyler
tyl### [at] pacbellnet
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<giggles> Sheesh, how can DRAWING be harder than designing a web site =D
Thanks for the help sweetie, I am sure I'll be back.
Debi
Ken wrote:
> Debi Hodges wrote:
>
> > I see now, I guess I need to look at the options to have all of these files
> > put into one place, they bounce all over this hard drive =D
> >
> > Thanks again.
>
> It may seem a little confusing in the beginning but just wait. It get's
> really confusing later :)
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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Ken wrote:
> Debi Hodges wrote:
>
> > I see now, I guess I need to look at the options to have all of these files
> > put into one place, they bounce all over this hard drive =D
> >
> > Thanks again.
>
> It may seem a little confusing in the beginning but just wait. It get's
> really confusing later :)
Thats when you start reading the comp.graphics.rendering.raytracing newsgroup.
And you get even more confused, with talk of parralell processing, and 3DS and
weird, expensive sounding things, like handwritten arrays of points, and actually
coding things into POV-Ray. Then, wait until you try to figure out
media!HAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAH!!!Thats
when it gets really hard...Oh, just you wait. Save yourself while you still can!
>
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
--
Gods don't save people. People save people.
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On Wed, 30 Dec 1998 13:26:46 -0600, Debi Hodges <Deb### [at] emryscom>
wrote:
><giggles> Sheesh, how can DRAWING be harder than designing a web site =D
To me it is... Much harder at that!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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