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Hello Lutz
Can you clarify something for me please re Moray & povwin3.1
I have installed PovWin 3.1 (deleted povwin3.02) and found there is a
problem as MorayWin will not always start up and render a scene with the
new version of POV , basically they both hang up.
About 1/3 of my old files still render ok, but 2/3 show this problem.
I think I read a message saying you are working on a problem, is it this one
? It is a pretty nasty problem.
Will we need to wait for the next version of Moray or POV for a fix ?
regards Geoff
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Try going to the Editor menu in POV and un-checking "Auto-Load Error File"
and "Auto-Show Parse Messages". This might fix your problem.
-Nathan
Geoff Westwood wrote:
>
> I have installed PovWin 3.1 (deleted povwin3.02) and found there is a
> problem as MorayWin will not always start up and render a scene with the
> new version of POV , basically they both hang up.
> About 1/3 of my old files still render ok, but 2/3 show this problem.
>
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Hi
Thanks Nathan for the brilliant tip, that has fixed it. I would never have
come up with that fix. Not a very obvious solution was it.
regards Geoff
Nathan Kopp wrote in message <362E6027.6EC8B439@ltu.edu>...
>Try going to the Editor menu in POV and un-checking "Auto-Load Error File"
>and "Auto-Show Parse Messages". This might fix your problem.
>
>-Nathan
>
>Geoff Westwood wrote:
>>
>> I have installed PovWin 3.1 (deleted povwin3.02) and found there is a
>> problem as MorayWin will not always start up and render a scene with the
>> new version of POV , basically they both hang up.
>> About 1/3 of my old files still render ok, but 2/3 show this problem.
>>
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I'm glad that it worked. (I can't really take credit, though... I got that
solution from Lutz.) The reason that POV 3.1 & Moray lock up is that moray is
exporting POV 3.0 code, which causes warnings in POV 3.1. Then POV-Ray tries
to load the file and point the cursor at the warning line (which probably
causes a deadlock situation where each program is waiting for the other
to finish a task).
-Nathan
Geoff Westwood wrote:
>
> Hi
>
> Thanks Nathan for the brilliant tip, that has fixed it. I would never have
> come up with that fix. Not a very obvious solution was it.
>
> regards Geoff
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