POV-Ray : Newsgroups : moray.win : Beveled "M" Server Time
29 Jul 2024 18:23:04 EDT (-0400)
  Beveled "M" (Message 1 to 9 of 9)  
From: Kevin Odhner
Subject: Beveled "M"
Date: 9 May 1998 12:37:48
Message: <3554865C.2B944E60@home.com>
Moray works great now.  (The texture bug didn't show up.)

That's cruel using beveled text for your logo when Moray can't bevel
text. For a minute you had be poking around to see if it was a new
feature. <g>


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From: Lutz Kretzschmar
Subject: Re: Beveled "M"
Date: 10 May 1998 06:23:38
Message: <35557d65.2327917@194.174.214.10>
Hi Kevin Odhner, you recently wrote in moray.win:

> That's cruel using beveled text for your logo when Moray can't bevel
> text. For a minute you had be poking around to see if it was a new
> feature. <g>
Hmmm. Well, that logo was done with Moray, it would be ludicrous to
have done it with another package, right? What would THAT say about
our fine product<g>.

The M was made in the sweep editor, using a rendered TTF M as a
backdrop. Then I use the Bevel slider to create bevels. So, although
Moray can't bevel text (or rather, POV-Ray can't), Moray CAN bevel
translational sweeps.
- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Jeff Hauswirth
Subject: Re: Beveled "M"
Date: 11 May 1998 10:49:52
Message: <6j73mp$4ln$1@oz.aussie.org>
Maybe they used PoVSB.

Kevin Odhner wrote in message <3554865C.2B944E60@home.com>...
>Moray works great now.  (The texture bug didn't show up.)
>
>That's cruel using beveled text for your logo when Moray can't bevel
>text. For a minute you had be poking around to see if it was a new
>feature. <g>


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From: Michael Lundahl
Subject: Re: Beveled "M"
Date: 12 May 1998 16:21:16
Message: <6jaavs$9kc$1@oz.aussie.org>
In article <355### [at] 19417421410>,
	lut### [at] stmuccom (Lutz Kretzschmar) writes:
>Hi Kevin Odhner, you recently wrote in moray.win:
>Moray can't bevel text (or rather, POV-Ray can't), Moray CAN bevel

POV-Ray *can* do beveled text... (or at least fake it good enough ;) )

// Beveled text
// Michael Lundahl, 1997

#declare bevel_depth = 0.02
#declare text_depth = 0.05
#declare nbr_of_objects = 8 // Determines how many objects should be used
                             // to create the bevel. Should be > 4. 
                             // High numbers cause long renderintimes.
                             // Increase if edges are jagged.
#declare beveled_text = 
union
{
   #declare i = 0
   #while (i < 1)
      text    //This is the bevel itself
      { 
         ttf "brushsci.ttf", "Text", bevel_depth, 0
         matrix < 1, 0, 0,
                  0, 1, 0,
                  cos(i*2*pi), sin(i*2*pi), 1,
                  0, 0, 0 >
      }

      text    //This is what is behind the bevel. 
      {       //Remove this text if you only want the bevel.

         ttf "brushsci.ttf", "Text", text_depth, 0
         translate<cos(i*2*pi)*bevel_depth, 
                   sin(i*2*pi)*bevel_depth, 
                   bevel_depth>    
      }
   #declare i = i + 1/nbr_of_objects
   #end
}

object 
{ 
  beveled_text 
  pigment { Color Red } 
  finish {phong 1 phong_size 150 specular 1 roughness 0.01}
}

//  End of beveled text

This works best with smooth-edge fonts. Takes long but gives fair results.
Here is an example (used for the title-page of a report :) )

http://www.efd.lth.se/~d93mlu/xnews.jpg

Enjoy :)


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From: Lutz Kretzschmar
Subject: Re: Beveled "M"
Date: 13 May 1998 03:24:46
Message: <35594a76.1923846@194.174.214.10>
Hi Michael Lundahl, you recently wrote in moray.win:

> POV-Ray *can* do beveled text... (or at least fake it good enough ;) )
Well, if you have lots of time on hand.... TTF objects are slow enough
on their own, rendering 7 extra ones, hmmmm.... :-)

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Twyst
Subject: Re: Beveled "M"
Date: 13 May 1998 05:09:45
Message: <6jbkor$bg6$1@oz.aussie.org>
Actually, there is a program that does FABULOUS bevelled text. Unfortunately
at this point, in only does DXF format, which doesn't seem to be converted
properly by any converter, except for PolyTrans ( www.okino.com )

It's called EleFont and is available for free, at armanisoft.ch

I wrote to the author, and suggested he include RAW and UDO formats. He
wrote me back, and said " Good idea about the RAW triangles" and asked about
the Povray and UDO formats... so we can hope....


Twyst=====================================
pov-ray news, reviews and tutorials
http://twysted.net
e-mail: twy### [at] twystednet
==========================================


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From: Michael Lundahl
Subject: Re: Beveled "M"
Date: 13 May 1998 05:03:42
Message: <6jbnle$bip$1@oz.aussie.org>
In article <355### [at] 19417421410>,
	lut### [at] stmuccom (Lutz Kretzschmar) writes:
>Hi Michael Lundahl, you recently wrote in moray.win:
>
>> POV-Ray *can* do beveled text... (or at least fake it good enough ;) )
>Well, if you have lots of time on hand.... TTF objects are slow enough
>on their own, rendering 7 extra ones, hmmmm.... :-)

Never claimed it was fast but it does the job :)

/michael


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From: Johannes Hubert
Subject: Re: Beveled "M"
Date: 13 May 1998 05:35:59
Message: <6jbpjq$bl7$1@oz.aussie.org>
Twyst wrote in message <6jbkor$bg6$1@oz.aussie.org>...
>Actually, there is a program that does FABULOUS bevelled text.
Unfortunately
>at this point, in only does DXF format, which doesn't seem to be converted
>properly by any converter, except for PolyTrans ( www.okino.com )


I used EleFont to make the MovieProject logotext.
I then imported the DXF file into Rhino (which reads it OK, while 3DWin
reads it but doesn't find any meshes). I then exported to 3DS and used 3DWin
to convert that to POV/UDO which I then loaded into Moray to texture it, set
the light, camera etc. and render.
I know that I could have exported POV/UDO directly from Rhino, but 3DWin
also smoothes the exported POV-Ray mesh, and the result looked nicer, so I
went the additional way.
All in all it was:
EleFont -> DXF -> Rhino -> 3DS -> 3DWin -> POV/UDO -> Moray -> Render.
:-)

Johannes.


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From: Larry Bourdillon
Subject: Re: Beveled "M"
Date: 13 May 1998 19:48:09
Message: <355A3139.5E2AFDB@ix.netcom.com>
Johannes Hubert wrote:

> Twyst wrote in message <6jbkor$bg6$1@oz.aussie.org>...
> >Actually, there is a program that does FABULOUS bevelled text.
> Unfortunately
> >at this point, in only does DXF format, which doesn't seem to be converted
> >properly by any converter, except for PolyTrans ( www.okino.com )
>
> I used EleFont to make the MovieProject logotext.
> I then imported the DXF file into Rhino (which reads it OK, while 3DWin
> reads it but doesn't find any meshes). I then exported to 3DS and used 3DWin
> to convert that to POV/UDO which I then loaded into Moray to texture it, set
> the light, camera etc. and render.
> I know that I could have exported POV/UDO directly from Rhino, but 3DWin
> also smoothes the exported POV-Ray mesh, and the result looked nicer, so I
> went the additional way.
> All in all it was:
> EleFont -> DXF -> Rhino -> 3DS -> 3DWin -> POV/UDO -> Moray -> Render.
> :-)
>

  I *knew* there was a simply way to do it...     :-)
  Thanks.

..larry


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