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Moray works great now. (The texture bug didn't show up.)
That's cruel using beveled text for your logo when Moray can't bevel
text. For a minute you had be poking around to see if it was a new
feature. <g>
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Hi Kevin Odhner, you recently wrote in moray.win:
> That's cruel using beveled text for your logo when Moray can't bevel
> text. For a minute you had be poking around to see if it was a new
> feature. <g>
Hmmm. Well, that logo was done with Moray, it would be ludicrous to
have done it with another package, right? What would THAT say about
our fine product<g>.
The M was made in the sweep editor, using a rendered TTF M as a
backdrop. Then I use the Bevel slider to create bevels. So, although
Moray can't bevel text (or rather, POV-Ray can't), Moray CAN bevel
translational sweeps.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Maybe they used PoVSB.
Kevin Odhner wrote in message <3554865C.2B944E60@home.com>...
>Moray works great now. (The texture bug didn't show up.)
>
>That's cruel using beveled text for your logo when Moray can't bevel
>text. For a minute you had be poking around to see if it was a new
>feature. <g>
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In article <355### [at] 19417421410>,
lut### [at] stmuccom (Lutz Kretzschmar) writes:
>Hi Kevin Odhner, you recently wrote in moray.win:
>Moray can't bevel text (or rather, POV-Ray can't), Moray CAN bevel
POV-Ray *can* do beveled text... (or at least fake it good enough ;) )
// Beveled text
// Michael Lundahl, 1997
#declare bevel_depth = 0.02
#declare text_depth = 0.05
#declare nbr_of_objects = 8 // Determines how many objects should be used
// to create the bevel. Should be > 4.
// High numbers cause long renderintimes.
// Increase if edges are jagged.
#declare beveled_text =
union
{
#declare i = 0
#while (i < 1)
text //This is the bevel itself
{
ttf "brushsci.ttf", "Text", bevel_depth, 0
matrix < 1, 0, 0,
0, 1, 0,
cos(i*2*pi), sin(i*2*pi), 1,
0, 0, 0 >
}
text //This is what is behind the bevel.
{ //Remove this text if you only want the bevel.
ttf "brushsci.ttf", "Text", text_depth, 0
translate<cos(i*2*pi)*bevel_depth,
sin(i*2*pi)*bevel_depth,
bevel_depth>
}
#declare i = i + 1/nbr_of_objects
#end
}
object
{
beveled_text
pigment { Color Red }
finish {phong 1 phong_size 150 specular 1 roughness 0.01}
}
// End of beveled text
This works best with smooth-edge fonts. Takes long but gives fair results.
Here is an example (used for the title-page of a report :) )
http://www.efd.lth.se/~d93mlu/xnews.jpg
Enjoy :)
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Hi Michael Lundahl, you recently wrote in moray.win:
> POV-Ray *can* do beveled text... (or at least fake it good enough ;) )
Well, if you have lots of time on hand.... TTF objects are slow enough
on their own, rendering 7 extra ones, hmmmm.... :-)
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Actually, there is a program that does FABULOUS bevelled text. Unfortunately
at this point, in only does DXF format, which doesn't seem to be converted
properly by any converter, except for PolyTrans ( www.okino.com )
It's called EleFont and is available for free, at armanisoft.ch
I wrote to the author, and suggested he include RAW and UDO formats. He
wrote me back, and said " Good idea about the RAW triangles" and asked about
the Povray and UDO formats... so we can hope....
Twyst=====================================
pov-ray news, reviews and tutorials
http://twysted.net
e-mail: twy### [at] twystednet
==========================================
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In article <355### [at] 19417421410>,
lut### [at] stmuccom (Lutz Kretzschmar) writes:
>Hi Michael Lundahl, you recently wrote in moray.win:
>
>> POV-Ray *can* do beveled text... (or at least fake it good enough ;) )
>Well, if you have lots of time on hand.... TTF objects are slow enough
>on their own, rendering 7 extra ones, hmmmm.... :-)
Never claimed it was fast but it does the job :)
/michael
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Twyst wrote in message <6jbkor$bg6$1@oz.aussie.org>...
>Actually, there is a program that does FABULOUS bevelled text.
Unfortunately
>at this point, in only does DXF format, which doesn't seem to be converted
>properly by any converter, except for PolyTrans ( www.okino.com )
I used EleFont to make the MovieProject logotext.
I then imported the DXF file into Rhino (which reads it OK, while 3DWin
reads it but doesn't find any meshes). I then exported to 3DS and used 3DWin
to convert that to POV/UDO which I then loaded into Moray to texture it, set
the light, camera etc. and render.
I know that I could have exported POV/UDO directly from Rhino, but 3DWin
also smoothes the exported POV-Ray mesh, and the result looked nicer, so I
went the additional way.
All in all it was:
EleFont -> DXF -> Rhino -> 3DS -> 3DWin -> POV/UDO -> Moray -> Render.
:-)
Johannes.
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Johannes Hubert wrote:
> Twyst wrote in message <6jbkor$bg6$1@oz.aussie.org>...
> >Actually, there is a program that does FABULOUS bevelled text.
> Unfortunately
> >at this point, in only does DXF format, which doesn't seem to be converted
> >properly by any converter, except for PolyTrans ( www.okino.com )
>
> I used EleFont to make the MovieProject logotext.
> I then imported the DXF file into Rhino (which reads it OK, while 3DWin
> reads it but doesn't find any meshes). I then exported to 3DS and used 3DWin
> to convert that to POV/UDO which I then loaded into Moray to texture it, set
> the light, camera etc. and render.
> I know that I could have exported POV/UDO directly from Rhino, but 3DWin
> also smoothes the exported POV-Ray mesh, and the result looked nicer, so I
> went the additional way.
> All in all it was:
> EleFont -> DXF -> Rhino -> 3DS -> 3DWin -> POV/UDO -> Moray -> Render.
> :-)
>
I *knew* there was a simply way to do it... :-)
Thanks.
..larry
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