POV-Ray : Newsgroups : moray.win : More colors/textures? Server Time
30 Jul 2024 00:24:06 EDT (-0400)
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From: Bryan R  Carroll
Subject: More colors/textures?
Date: 26 Feb 1998 21:40:57
Message: <34F627B9.B95B0DE0@pacbell.net>
Hello all,

I was wondering: how might one create or import new colors or textures
(white, black, various shades of gray, olive green, etc) so that they
may be applied to the models created in Moray?

Bryan
BCarr (at) Pacbell (dot) net


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From: Bryan R  Carroll
Subject: Re: More colors/textures?
Date: 26 Feb 1998 22:47:02
Message: <34F63736.976A366A@pacbell.net>
Never mind, I fooled around with the texture libraries until I figured
out how to make them. What still puzzles me though, is why a file
specified for the backdrop, like "CloudSky.tga" never appears in the
final rendering.
What am I doing wrong? Does it need to be copied to some particular
subdirectory so that Moray can find it?
Thanks!
Bryan
BCarr (at) Pacbell (dot) net


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From: Johannes Hubert
Subject: Re: More colors/textures?
Date: 27 Feb 1998 04:32:13
Message: <34F6881C.172C5BD3@penttech.com>
Hi Bryan!

> What still puzzles me though, is why a file
> specified for the backdrop, like "CloudSky.tga" never appears in the
> final rendering.
> What am I doing wrong? Does it need to be copied to some particular
> subdirectory so that Moray can find it?

I'm not sure if I understand your problem right, but:
The "Backdrop" you specify in Moray is purely for editing purposes. It is
not exported to POV-Ray and has nothing to do with the render.
But you can use it for example to copy an image to a 3D scene: Specify the
image as the backdrop, then create your objects in Moray and arrange them
"in front" of the backdrop to mimick it. Sort of "drawing through" an
image with pen and paper on a ligth-table.
If you want a backdrop for your rendered scene, try creating a cube, scale
it so that it is a flat sheet, put it "behind" your scene (so that it
looks good in the camera-view) and use your backdrop image as a texture.

Hope that helps,
Johannes.


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