POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
14 Apr 2024 22:21:59 EDT (-0400)
  Re: Mesh coordinates and animation  
From: Stephen
Date: 13 May 2009 07:15:01
Message: <web.4a0aaadac4c8e8b85fd99d9e0@news.povray.org>
"Kzerphii Toomk" <kze### [at] orangefr> wrote:
> Wow, thanks for this answer. I will try to do it.

The Wow makes me think (forgive me :-)

If you are going to use PovRay SDL it might be a good idea to familiarise
yourself with it, a bit. When I created animations in Moray I did not use the
animation system so I created a static scene, exported the PovRay script, by
rendering it, then edited it. (Remember that Moray uses a Z-axis is up as

Maybe you could try transforming (translate, rotate or scale) objects then try
to animate something like a bicubic_patch object by varying the control points
using the clock or frame variables. I would suggest using the frame_number

does. (Bishop3D is in Beta testing but nearing release. It is not as mature as
Moray but does work with PovRay 3.6 and 3.7 (dual cores :-} )
http://www.bishop3d.com/ )


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