POV-Ray : Newsgroups : moray.binaries : Help please Server Time
29 Mar 2024 07:02:50 EDT (-0400)
  Help please (Message 1 to 3 of 3)  
From: Remy Closset
Subject: Help please
Date: 18 Sep 2005 04:55:11
Message: <432d2b6f@news.povray.org>
Hi all

I imported meshes in last Moray beta build 9370. When I'm launching the
rendering, I get the following message

File: essai.pov  Line: 17461
    <4, 45, 89>, 0,

    <31, 90, 46>, 1, <----ERROR

Parse Error: Texture index out of range in mesh2.
Returned from renderer with error status

If I  kill all the original textures of the meshes, it works correctly with
the default red color of moray.
Only the branches of the glasses accept a newer texture.
I tried to rename each mesh. No result.
I tried to assign a different material to each mesh. No result to.
Have somebody an idea?

Thanks for your help

Friendly


I join the mdl file, called essai.mdl
You can only open with the beta version


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Attachments:
Download 'essai.mdl.dat' (400 KB)

From: Thomas Baier
Subject: Re: Help please
Date: 22 Sep 2005 02:26:26
Message: <5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com>
On Sun, 18 Sep 2005 10:54:54 +0200, "Remy Closset"
<rem### [at] tiscalifr> wrote:

if you import your meshes via 3DWin Plugin, make shure that all
material reference attached to this mesh have unique names!!!

Works:

textures
{
	default,	// 0
	default1 // 1
}

faces
{
...
	<1,2,3>,0
	<3,4,5>,1	// ok, because 1 references to default1
}

Does not work

textures
{
	default,	// 0
	default  // 1
}

faces
{
...
	<1,2,3>,0
	<3,4,5>,1	// nok, because 1 references same material as
0

}

Moray seems to optimize equal material references during import

-tb

>Hi all
>
>I imported meshes in last Moray beta build 9370. When I'm launching the
>rendering, I get the following message
>
>File: essai.pov  Line: 17461
>    <4, 45, 89>, 0,
>
>    <31, 90, 46>, 1, <----ERROR
>
>Parse Error: Texture index out of range in mesh2.
>Returned from renderer with error status
>
>If I  kill all the original textures of the meshes, it works correctly with
>the default red color of moray.
>Only the branches of the glasses accept a newer texture.
>I tried to rename each mesh. No result.
>I tried to assign a different material to each mesh. No result to.
>Have somebody an idea?
>
>Thanks for your help
>
>Friendly

>
>I join the mdl file, called essai.mdl
>You can only open with the beta version
>
>
>


Post a reply to this message

From: Remy Closset
Subject: Re: Help please
Date: 22 Sep 2005 06:02:26
Message: <43328132$1@news.povray.org>
Thomas

Thank you very much for your answer. In fact, I use the 3dwin plugin to 
import in moray. It seems to be the problem. Only one thing I do not 
understand: if I clear all the materials attached to the meshes and reassign 
with new materials the render does not work. Have you an answer?

Friendly




news: 5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com...
> On Sun, 18 Sep 2005 10:54:54 +0200, "Remy Closset"
> <rem### [at] tiscalifr> wrote:
>
> if you import your meshes via 3DWin Plugin, make shure that all
> material reference attached to this mesh have unique names!!!
>
> Works:
>
> textures
> {
> default, // 0
> default1 // 1
> }
>
> faces
> {
> ...
> <1,2,3>,0
> <3,4,5>,1 // ok, because 1 references to default1
> }
>
> Does not work
>
> textures
> {
> default, // 0
> default  // 1
> }
>
> faces
> {
> ...
> <1,2,3>,0
> <3,4,5>,1 // nok, because 1 references same material as
> 0
>
> }
>
> Moray seems to optimize equal material references during import
>
> -tb
>
>>Hi all
>>
>>I imported meshes in last Moray beta build 9370. When I'm launching the
>>rendering, I get the following message
>>
>>File: essai.pov  Line: 17461
>>    <4, 45, 89>, 0,
>>
>>    <31, 90, 46>, 1, <----ERROR
>>
>>Parse Error: Texture index out of range in mesh2.
>>Returned from renderer with error status
>>
>>If I  kill all the original textures of the meshes, it works correctly 
>>with
>>the default red color of moray.
>>Only the branches of the glasses accept a newer texture.
>>I tried to rename each mesh. No result.
>>I tried to assign a different material to each mesh. No result to.
>>Have somebody an idea?
>>
>>Thanks for your help
>>
>>Friendly

>>
>>I join the mdl file, called essai.mdl
>>You can only open with the beta version
>>
>>
>>
>


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