POV-Ray : Newsgroups : moray.binaries : Help please : Re: Help please Server Time
25 Apr 2024 02:52:36 EDT (-0400)
  Re: Help please  
From: Thomas Baier
Date: 22 Sep 2005 02:26:26
Message: <5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com>
On Sun, 18 Sep 2005 10:54:54 +0200, "Remy Closset"
<rem### [at] tiscalifr> wrote:

if you import your meshes via 3DWin Plugin, make shure that all
material reference attached to this mesh have unique names!!!

Works:

textures
{
	default,	// 0
	default1 // 1
}

faces
{
...
	<1,2,3>,0
	<3,4,5>,1	// ok, because 1 references to default1
}

Does not work

textures
{
	default,	// 0
	default  // 1
}

faces
{
...
	<1,2,3>,0
	<3,4,5>,1	// nok, because 1 references same material as
0

}

Moray seems to optimize equal material references during import

-tb

>Hi all
>
>I imported meshes in last Moray beta build 9370. When I'm launching the
>rendering, I get the following message
>
>File: essai.pov  Line: 17461
>    <4, 45, 89>, 0,
>
>    <31, 90, 46>, 1, <----ERROR
>
>Parse Error: Texture index out of range in mesh2.
>Returned from renderer with error status
>
>If I  kill all the original textures of the meshes, it works correctly with
>the default red color of moray.
>Only the branches of the glasses accept a newer texture.
>I tried to rename each mesh. No result.
>I tried to assign a different material to each mesh. No result to.
>Have somebody an idea?
>
>Thanks for your help
>
>Friendly

>
>I join the mdl file, called essai.mdl
>You can only open with the beta version
>
>
>


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