POV-Ray : Newsgroups : moray.binaries : SimCloth.lua sample picture Server Time
8 Oct 2026 15:48:05 EDT (-0400)
  SimCloth.lua sample picture (Message 1 to 20 of 20)  
From: StephenS
Subject: SimCloth.lua sample picture
Date: 18 Oct 2004 23:19:23
Message: <417487bb@news.povray.org>
Comments welcome

Stephen


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Attachments:
Download '50 iterations.png' (63 KB)

Preview of image '50 iterations.png'
50 iterations.png


 

From: Philippe Gibone
Subject: Re: SimCloth.lua sample picture
Date: 20 Oct 2004 14:27:59
Message: <4176ae2f$1@news.povray.org>
I'm interested in your plugin, shall we swap ? ;-))

Seems very interesting, I'm looking forward to using it.

Philippe

"StephenS" <sshonfield(at)ottawa(dot)net> a écrit dans le message de
news:417487bb@news.povray.org...
> Comments welcome
>
> Stephen
>
>
>


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From: StephenS
Subject: Re: SimCloth.lua sample picture
Date: 20 Oct 2004 17:14:07
Message: <4176d51f@news.povray.org>
> I'm interested in your plugin, shall we swap ? ;-))
>
> Seems very interesting, I'm looking forward to using it.
>
> Philippe
 Thank you :-)
Your welcome to as much or as little as you want. :-)

It still has at least one major problem, it can't be used in a union.
I think this is critical in making it a useful plugin. MegaPov 1.0
complains about 'Object expected but simcloth{} found instead.' I may just
be using it wrong.

Stephen


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From: Philippe Gibone
Subject: Re: SimCloth.lua sample picture
Date: 20 Oct 2004 23:41:59
Message: <41773007@news.povray.org>
> It still has at least one major problem, it can't be used in a union.
> I think this is critical in making it a useful plugin. MegaPov 1.0
> complains about 'Object expected but simcloth{} found instead.' I may just
> be using it wrong.
I'd be glad if I could be of any help...
Philippe


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From: StephenS
Subject: Re: SimCloth_round_nappe
Date: 21 Oct 2004 21:06:33
Message: <41785d19@news.povray.org>
Stephen


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Attachments:
Download 'simcloth_round_nappe.png' (20 KB)

Preview of image 'simcloth_round_nappe.png'
simcloth_round_nappe.png


 

From: StephenS
Subject: table_cloth_megapov_sample_with _wind.png
Date: 24 Oct 2004 13:49:18
Message: <417beb1e@news.povray.org>
Stephen


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Attachments:
Download 'table_cloth_megapov_sample_with _wind.png' (27 KB)

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table_cloth_megapov_sample_with _wind.png


 

From: Marc Jacquier
Subject: Re: table_cloth_megapov_sample_with _wind.png
Date: 24 Oct 2004 15:59:41
Message: <417c09ad@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> a écrit dans le message de news:
417beb1e@news.povray.org...
> Stephen
Cool :)
Did you apply the wind since the 1st iterations?
BTW should it be possible to set constraints ?

Marc


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From: StephenS
Subject: Re: table_cloth_megapov_sample_with _wind.png
Date: 24 Oct 2004 17:20:05
Message: <417c1c85@news.povray.org>
> Cool :)
> Did you apply the wind since the 1st iterations?
> BTW should it be possible to set constraints ?
>
> Marc
For this picture yes, wind from 1st iteration.
I have also tried:
  wind, after cloth was on table
  wind and then no wind, to help stabilise the mesh

Constraints are not currently possible, but is something I'm interested in
adding. I've no idea how to interface with such a feature though.

Stephen


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From: StephenS
Subject: Re: SimCloth_constaints.png
Date: 1 Nov 2004 06:37:52
Message: <41862010@news.povray.org>
Comments welcome

Stephen


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Attachments:
Download 'simcloth_constraints.png' (33 KB)

Preview of image 'simcloth_constraints.png'
simcloth_constraints.png


 

From: StephenS
Subject: Medieval house with flag
Date: 14 Nov 2004 19:14:36
Message: <4197f4ec@news.povray.org>
From Moray's Object Library
Medhouse1 and Medhouse2 by Thomas de Groot
I only added the flag :-)

Comments welcome

Stephen


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Attachments:
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MedievalHouseWithFlag.jpg


 

From: leseur sylvain
Subject: Re: Medieval house with flag
Date: 15 Nov 2004 07:40:07
Message: <4198a3a7$1@news.povray.org>
Good work!
Can you give us the .mdl, to understand how you build that?

Friendly.
Sylvain




"StephenS" <sshonfield(at)ottawa(dot)net> a écrit dans le message de
news:4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
> Comments welcome
>
> Stephen
>
>
>
>


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From: Remy Closset
Subject: Re: Medieval house with flag
Date: 15 Nov 2004 10:44:34
Message: <4198cee2@news.povray.org>
Nice job. The flag is very good. Only some problems with texturing : the 
little stone staircaise is too light grey and the soil is too green.

rémy

"StephenS" <sshonfield(at)ottawa(dot)net> a écrit dans le message de news: 
4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
> Comments welcome
>
> Stephen
>
>
>
>


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From: Thomas de Groot
Subject: Re: Medieval house with flag
Date: 16 Nov 2004 03:24:06
Message: <4199b926@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:4197f4ec@news.povray.org...
> From Moray's Object Library
> Medhouse1 and Medhouse2 by Thomas de Groot
> I only added the flag :-)
>
Beautiful! The flag is adding that little touch of 'life', except for people
around, of course.

Forgot to ask earlier: the plugin crashes severely my system when using
Megapov v1.1, not with v1.0. Is that only me?

Thomas


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From: StephenS
Subject: Re: Medieval house with flag
Date: 16 Nov 2004 20:14:01
Message: <419aa5d9@news.povray.org>
> Good work!
> Can you give us the .mdl, to understand how you build that?
>
> Friendly.
> Sylvain
The scene uses a newer plugin version. I would like to update all of the
sample scenes to this newer version before I release (not compatible with
older versions).

Stephen


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From: StephenS
Subject: Re: Medieval house with flag
Date: 16 Nov 2004 20:14:11
Message: <419aa5e3$1@news.povray.org>
> Nice job. The flag is very good. Only some problems with texturing : the
> little stone staircaise is too light grey and the soil is too green.
>
> rémy
The texturing is the original as downloaded. As with most scenes/models you
can get over the net, I would need to adjust the lighting and textures to
fit my scene. The main purpose of the picture was to see if it was easy to
add a flag to an existing scene. Most of my work involves single items and
not scenes, so I needed some help from Thomas :-)

Stephen


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From: StephenS
Subject: Re: Medieval house with flag
Date: 16 Nov 2004 20:14:19
Message: <419aa5eb$1@news.povray.org>
> Beautiful! The flag is adding that little touch of 'life', except for
people
> around, of course.
>
> Forgot to ask earlier: the plugin crashes severely my system when using
> Megapov v1.1, not with v1.0. Is that only me?
>
> Thomas
I seem to be working ok with Megapov1.1
Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0

Stephen


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From: Thomas de Groot
Subject: Re: Medieval house with flag
Date: 17 Nov 2004 03:19:33
Message: <419b0995$1@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:419aa5eb$1@news.povray.org...
> > Forgot to ask earlier: the plugin crashes severely my system when using
> > Megapov v1.1, not with v1.0. Is that only me?
> >
> I seem to be working ok with Megapov1.1
> Most of my work so far has been with Moray 3.5 build 9330 and MegaPov 1.0
>
Yes, I have the same combination, except for that problem when using Megapov
1.1. So... my system probably, as I feared :-(  Not for the the first
time...
Otherwise, good  Stephen!!

Thomas


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From: Thomas de Groot
Subject: Re: Medieval house with flag
Date: 17 Nov 2004 03:24:20
Message: <419b0ab4@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:419aa5e3$1@news.povray.org...
> The texturing is the original as downloaded. As with most scenes/models
you
> can get over the net, I would need to adjust the lighting and textures to
> fit my scene. The main purpose of the picture was to see if it was easy to
> add a flag to an existing scene. Most of my work involves single items and
> not scenes, so I needed some help from Thomas :-)
>
To be sure, nowadays I would probably use somewhat different textures in my
houses,  as I did in my IRTC entry for the 'Decay' round earlier this year.
One keeps evolving!!

Thomas


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From: Thomas de Groot
Subject: Re: Medieval house with flag
Date: 17 Nov 2004 03:26:51
Message: <419b0b4b@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> schreef in bericht
news:419b0995$1@news.povray.org...
>
> Otherwise, good  Stephen!!

Word slipped away! What I wanted to say was: "good work Stephen"

Thomas


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From: StephenS
Subject: Re: Medieval house with flag
Date: 17 Nov 2004 06:49:37
Message: <419b3ad1@news.povray.org>
> Yes, I have the same combination, except for that problem when using
Megapov
> 1.1. So... my system probably, as I feared :-(  Not for the the first
> time...
> Otherwise, good  Stephen!!
>
> Thomas
Try the newer version SimCloth1a4.zip
You will need to make a new scene.
Hopefully, improvements in the 'cloth constraints'. You can now add
constraints at anytime, instead of only at the creation of a cloth. Once
added you can clear the selection to speed up subsequent renderings.

Stephen


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