POV-Ray : Newsgroups : moray.binaries : RIB exporter results. Server Time
19 May 2024 19:52:41 EDT (-0400)
  RIB exporter results. (Message 1 to 6 of 6)  
From: Alex Magidow
Subject: RIB exporter results.
Date: 1 Feb 2000 08:05:18
Message: <3896DA4D.EEDE9998@mninter.net>
I've attached a couple of zip files, with two images in each. They show
the differences between rendering in POV-Ray and rendering in BMRT. The
UV's seem a bit messed up in the exported RIBs, though...also, the
parameters to the plastic shading style in BMRT are far different from
the parameters to the POV-Ray standard finish for textures.

--
You Know You've Been Raytracing Too Long When:
  You take your POV-Ray to work and raytrace a little animation while
out for lunch.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
of c.g.r.raytracing)


Post a reply to this message


Attachments:
Download 'beztest.zip' (70 KB) Download 'ribandpov.zip' (80 KB)

From: Rick [Kitty5]
Subject: Re: RIB exporter results.
Date: 1 Feb 2000 09:13:03
Message: <3896e9ef@news.povray.org>
its quite nice to see there is very little differemce in these two renders,
kinda shows the quality of povray.

on a side note, i tried a few test renders, but kept getting the message
that the povpointlight shader could not be found, even tho it was in my
shaders dir, or anywhere i put it.

Rick

"Alex Magidow" <axi### [at] mninternet> wrote in message
news:3896DA4D.EEDE9998@mninter.net...
> I've attached a couple of zip files, with two images in each. They show
> the differences between rendering in POV-Ray and rendering in BMRT. The
> UV's seem a bit messed up in the exported RIBs, though...also, the
> parameters to the plastic shading style in BMRT are far different from
> the parameters to the POV-Ray standard finish for textures.
>
> --
> You Know You've Been Raytracing Too Long When:
>   You take your POV-Ray to work and raytrace a little animation while
> out for lunch.
> Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> of c.g.r.raytracing)
>
>


Post a reply to this message

From: Alex Magidow
Subject: Re: RIB exporter results.
Date: 1 Feb 2000 23:28:29
Message: <3897B2FA.5CEF71CD@mninter.net>
AFAIK, you need to set path = youshaderdirectoryhere or add this line of code
to the RIB file:
Option "searchpath" "shader" ["youshaderdirectoryhere"]
the setting the path thing is the best idea, IMO.

"Rick [Kitty5]" wrote:

> its quite nice to see there is very little differemce in these two renders,
> kinda shows the quality of povray.
>

Well, depends on what you mean by quality. POV-Ray doesn't have programmable
shaders...I'd rather dare you to compare the quality of the two when that is
taken into consideration. The shadows are a bit weird, as they don't seem to be
in the renderman standard(and the usual arealight trick doesn't seem to work
too well in renderman). But then, neither could you do something like
windowhighlight.sl- try cutting that from this
site(http://www.renderman.org/RMR/Shaders/RCShaders/index.html), compiling it,
then applying it to an object. Its pretty impressive. Or use windowlight
instead of a standard povray light(just change the name in the RIB file).

>
> on a side note, i tried a few test renders, but kept getting the message
> that the povpointlight shader could not be found, even tho it was in my
> shaders dir, or anywhere i put it.
>
> Rick
>
> "Alex Magidow" <axi### [at] mninternet> wrote in message
> news:3896DA4D.EEDE9998@mninter.net...
> > I've attached a couple of zip files, with two images in each. They show
> > the differences between rendering in POV-Ray and rendering in BMRT. The
> > UV's seem a bit messed up in the exported RIBs, though...also, the
> > parameters to the plastic shading style in BMRT are far different from
> > the parameters to the POV-Ray standard finish for textures.
> >
> > --
> > You Know You've Been Raytracing Too Long When:
> >   You take your POV-Ray to work and raytrace a little animation while
> > out for lunch.
> > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> > of c.g.r.raytracing)
> >
> >

--
You Know You've Been Raytracing Too Long When:
  You take your POV-Ray to work and raytrace a little animation while out for
lunch.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)


Post a reply to this message

From: Alex Magidow
Subject: Re: RIB exporter results.
Date: 1 Feb 2000 23:35:41
Message: <3897B4AB.9CE45D09@mninter.net>
Or if you really want to see what can be done with BMRT, look to this page:
http://www.bmrt.org/bmrtgallery.html
Specifically, I'd suggest looking at this image. Its really awsome:
http://www.bmrt.org/bmrtimages/merritt-fruit3.jpg
Nothing in it is an image map- everythings procedural and antialiased.

Alex Magidow wrote:

> AFAIK, you need to set path = youshaderdirectoryhere or add this line of code
> to the RIB file:
> Option "searchpath" "shader" ["youshaderdirectoryhere"]
> the setting the path thing is the best idea, IMO.
>
> "Rick [Kitty5]" wrote:
>
> > its quite nice to see there is very little differemce in these two renders,
> > kinda shows the quality of povray.
> >
>
> Well, depends on what you mean by quality. POV-Ray doesn't have programmable
> shaders...I'd rather dare you to compare the quality of the two when that is
> taken into consideration. The shadows are a bit weird, as they don't seem to be
> in the renderman standard(and the usual arealight trick doesn't seem to work
> too well in renderman). But then, neither could you do something like
> windowhighlight.sl- try cutting that from this
> site(http://www.renderman.org/RMR/Shaders/RCShaders/index.html), compiling it,
> then applying it to an object. Its pretty impressive. Or use windowlight
> instead of a standard povray light(just change the name in the RIB file).
>
> >
> > on a side note, i tried a few test renders, but kept getting the message
> > that the povpointlight shader could not be found, even tho it was in my
> > shaders dir, or anywhere i put it.
> >
> > Rick
> >
> > "Alex Magidow" <axi### [at] mninternet> wrote in message
> > news:3896DA4D.EEDE9998@mninter.net...
> > > I've attached a couple of zip files, with two images in each. They show
> > > the differences between rendering in POV-Ray and rendering in BMRT. The
> > > UV's seem a bit messed up in the exported RIBs, though...also, the
> > > parameters to the plastic shading style in BMRT are far different from
> > > the parameters to the POV-Ray standard finish for textures.
> > >
> > > --
> > > You Know You've Been Raytracing Too Long When:
> > >   You take your POV-Ray to work and raytrace a little animation while
> > > out for lunch.
> > > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> > > of c.g.r.raytracing)
> > >
> > >
>
> --
> You Know You've Been Raytracing Too Long When:
>   You take your POV-Ray to work and raytrace a little animation while out for
> lunch.
> Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
> c.g.r.raytracing)

--
You Know You've Been Raytracing Too Long When:
  You take your POV-Ray to work and raytrace a little animation while out for
lunch.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: RIB exporter results.
Date: 2 Feb 2000 04:21:01
Message: <3897f6fd@news.povray.org>
i got a version of brmt that was pre set up for use with rhino, and i have
entered the dirs in my autoexec file, but it seems not the be working.

Rick

"Alex Magidow" <axi### [at] mninternet> wrote in message
news:3897B2FA.5CEF71CD@mninter.net...
> AFAIK, you need to set path = youshaderdirectoryhere or add this line of
code
> to the RIB file:
> Option "searchpath" "shader" ["youshaderdirectoryhere"]
> the setting the path thing is the best idea, IMO.
>
> "Rick [Kitty5]" wrote:
>
> > its quite nice to see there is very little differemce in these two
renders,
> > kinda shows the quality of povray.
> >
>
> Well, depends on what you mean by quality. POV-Ray doesn't have
programmable
> shaders...I'd rather dare you to compare the quality of the two when that
is
> taken into consideration. The shadows are a bit weird, as they don't seem
to be
> in the renderman standard(and the usual arealight trick doesn't seem to
work
> too well in renderman). But then, neither could you do something like
> windowhighlight.sl- try cutting that from this
> site(http://www.renderman.org/RMR/Shaders/RCShaders/index.html), compiling
it,
> then applying it to an object. Its pretty impressive. Or use windowlight
> instead of a standard povray light(just change the name in the RIB file).
>
> >
> > on a side note, i tried a few test renders, but kept getting the message
> > that the povpointlight shader could not be found, even tho it was in my
> > shaders dir, or anywhere i put it.
> >
> > Rick
> >
> > "Alex Magidow" <axi### [at] mninternet> wrote in message
> > news:3896DA4D.EEDE9998@mninter.net...
> > > I've attached a couple of zip files, with two images in each. They
show
> > > the differences between rendering in POV-Ray and rendering in BMRT.
The
> > > UV's seem a bit messed up in the exported RIBs, though...also, the
> > > parameters to the plastic shading style in BMRT are far different from
> > > the parameters to the POV-Ray standard finish for textures.
> > >
> > > --
> > > You Know You've Been Raytracing Too Long When:
> > >   You take your POV-Ray to work and raytrace a little animation while
> > > out for lunch.
> > > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> > > of c.g.r.raytracing)
> > >
> > >
>
> --
> You Know You've Been Raytracing Too Long When:
>   You take your POV-Ray to work and raytrace a little animation while out
for
> lunch.
> Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
> c.g.r.raytracing)
>
>


Post a reply to this message

From: Alex Magidow
Subject: Re: RIB exporter results.
Date: 2 Feb 2000 07:55:52
Message: <389829E5.C194C4D0@mninter.net>
"Rick [Kitty5]" wrote:

> i got a version of brmt that was pre set up for use with rhino, and i have
> entered the dirs in my autoexec file, but it seems not the be working.
>

In that case, I'd suggest that you just add that line to the RIB file before
rendering. I haven't been able to get the autoexec.bat thing to work
either-xander just told me about it. Perhaps you ought to ask him.

>
> Rick
>
> "Alex Magidow" <axi### [at] mninternet> wrote in message
> news:3897B2FA.5CEF71CD@mninter.net...
> > AFAIK, you need to set path = youshaderdirectoryhere or add this line of
> code
> > to the RIB file:
> > Option "searchpath" "shader" ["youshaderdirectoryhere"]
> > the setting the path thing is the best idea, IMO.
> >
> > "Rick [Kitty5]" wrote:
> >
> > > its quite nice to see there is very little differemce in these two
> renders,
> > > kinda shows the quality of povray.
> > >
> >
> > Well, depends on what you mean by quality. POV-Ray doesn't have
> programmable
> > shaders...I'd rather dare you to compare the quality of the two when that
> is
> > taken into consideration. The shadows are a bit weird, as they don't seem
> to be
> > in the renderman standard(and the usual arealight trick doesn't seem to
> work
> > too well in renderman). But then, neither could you do something like
> > windowhighlight.sl- try cutting that from this
> > site(http://www.renderman.org/RMR/Shaders/RCShaders/index.html), compiling
> it,
> > then applying it to an object. Its pretty impressive. Or use windowlight
> > instead of a standard povray light(just change the name in the RIB file).
> >
> > >
> > > on a side note, i tried a few test renders, but kept getting the message
> > > that the povpointlight shader could not be found, even tho it was in my
> > > shaders dir, or anywhere i put it.
> > >
> > > Rick
> > >
> > > "Alex Magidow" <axi### [at] mninternet> wrote in message
> > > news:3896DA4D.EEDE9998@mninter.net...
> > > > I've attached a couple of zip files, with two images in each. They
> show
> > > > the differences between rendering in POV-Ray and rendering in BMRT.
> The
> > > > UV's seem a bit messed up in the exported RIBs, though...also, the
> > > > parameters to the plastic shading style in BMRT are far different from
> > > > the parameters to the POV-Ray standard finish for textures.
> > > >
> > > > --
> > > > You Know You've Been Raytracing Too Long When:
> > > >   You take your POV-Ray to work and raytrace a little animation while
> > > > out for lunch.
> > > > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy
> > > > of c.g.r.raytracing)
> > > >
> > > >
> >
> > --
> > You Know You've Been Raytracing Too Long When:
> >   You take your POV-Ray to work and raytrace a little animation while out
> for
> > lunch.
> > Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
> > c.g.r.raytracing)
> >
> >

--
You Know You've Been Raytracing Too Long When:
 You wonder why you ever collected those 200 megs worth of paint and image
manipulation programs now rusting somewhere on your hard drive.
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.