Hi Henry, you recently wrote in moray.binaries:
> I'm actually toying with yet another idea... The shapes use the mesh2
> format, which fits nicely into UDO.
I would suggest avoiding UDO if at all possible. If you are using the
SDK, use the functions that create a mesh object instead, since that
maps perfectly to mesh2. If you need an example of how to create a
mesh2, let me know.
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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