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On Wed, 11 Jun 2003 18:09:13 +0200, "Tim Nikias v2.0"
<tim### [at] gmxde> wrote:
>in order to bleed the
>bright light across the objects boundaries, just like it
>happens in the human eye (or probably any eye, for
>that matter).
Do you want the bleed to actually extend *beyond* the object
boundaries? If not, why don't you use two highlights? For example, I
often use something like this:
finish {
specular 0.5 roughness 0.0025
phong 0.25 phong_size 7.5
}
Or you could layer or average textures, one with fully metallic, soft
highlight and the other one with a tight, more plasticy-looking
highlight.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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