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On Wed, 10 May 2000 17:04:35 +0200, "Rune" <run### [at] inamecom>
wrote:
>> My only objection is that on the b/w
>> scale some of the seams of the cylinders
>> forming the cube edges are visible and
>> some are not.
>
>It's supposed to be that way.
>That's a result of the shading of the object.
>The point is that surface normals close to perpendicular to the viewing
>direction are black.
I know, it's because you actually rendered it in POV (very high
brilliance, right?). Still, try retouching it in a paint program and
see if looks better. I think it will.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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