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So as you know, I am stumbling through the isosurface qualities of POV,
when I came across a site where someone used an identifier fn_function
to make a pigment modifier (bozo in this case) apply to both a height
field and an isosurface. Can anyone either explain this (as he didnt
really) or point me to a place which does? He used this as a way to
make some pretty nifty landscapes, so if anyone knows of a site which
shows some isosurface landscaping tricks, that would be awesome too.
Thanks a lot, Matt
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