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Holy Jumping Mother of God! It worked! Sorta, anyways. It rendered,
yes, but there was nothing there. My guess is because I messed up
somewhere along with placing the objects and camera.
in case anyone was interested still, this is the fixed code:
#declare AmbientLight= 0;
camera
{
location <0,.5,-7>
look_at <0,0,0>
}
light_source
{
<.5,11,-3>
color rgb 2
spotlight
radius 3
falloff 15
tightness 5
point_at <0,0,0>
area_light
<.5,0,0>,<0,.5,0>,5,5
adaptive 1
jitter
}
plane
{
y,0
hollow
texture
{
pigment
{
checker
color rgb <.8,.8,.8>
color rgb <0,0,.25>
}
}
}
#declare Sphere=function (x,y,z,R) {x*x+y*y+z*z}
isosurface
{
function{Sphere(2,2,2,4)}
threshold 0
contained_by {box {-5,5}}
texture
{
pigment
{
color rgb .6
}
}
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