|
![](/i/fill.gif) |
On Sun, 8 Sep 2002 22:22:05 -0500, "Batronyx"
<bat### [at] alliancecable net> wrote:
>"IMBJR" <no### [at] spam here> wrote in message
>news:e4cnnuoovdlfvgcaceejin4d40rcvj2315@4ax.com...
>> On Sun, 08 Sep 2002 21:22:15 +0200, Fabien Mosen
>> <fab### [at] skynet be> wrote:
>>
>> >IMBJR wrote:
>
>[snip]
>> >But I like the hard edges in your picture. It becomes a graphic
>> >element in itself.
>>
>> I rather like them myself.
>>
>
>I don't. I find they scream 'bad 3D' and detract from an otherwise impressive
>texture and lighting setup. In fact, it is so impressive I would really like to
>see a version with the normals corrected.
The quotes around bad 3D are so necessary - since it's all very
subjective.
As for correcting the normals, I wouldn't know where to begin any
ideas? It's, remember, a mesh2 generated by OBJuvPOV.
>
>The composition is oddly interesting as well. Why headless?
The headlessness corresponds to the hand jesture towards the viewer -
as if she is asking 'why' or even 'where'.
>
>
--------------------
http://www.imbjr.com
Post a reply to this message
|
![](/i/fill.gif) |