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Roy Schulz <roy### [at] rcs urz tu-dresden de> writes:
> 1. In animations only things that change between frames should be
> reparsed, i.e. the first parsing should recognize which changes will
> occur later on (maybe by looking at the "count" variable).
Could be. I think it would just need to add a boolean field in the
data structure. But I do not know whether it would or not significantly
reduce the parsing time, nor whether it would increase significantly
the paring time for still images.
> 2. Better radiosity with multiple interreflections. At
> http://www.lightscape.com are nice samples how it should look. (This is
> no critics. I know that radiosity is only experimental in POV 3.0)
You said it, it is experimental.
> 3. Native support for L-Systems to create trees etc.
I do not know about these.
> 4. A fast preview, so that even animations could be previewed in
> real-time on fast machines. Maybe polygon-based like game rendering
> engines.
Ah hah. Not possible. POV-Ray is a ray tracer, and as such has no idea
of what a polygon is. For the preview, have you tried the -q option?
Happy ray-tracing though,
Roland.
--
bob### [at] casimir rezel enst fr -- Linux, POV-Ray, LaTeX
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