POV-Ray : Newsgroups : povray.programming : Suggestions for next POV-Ray : Re: Suggestions for next POV-Ray Server Time
29 Jul 2024 06:20:26 EDT (-0400)
  Re: Suggestions for next POV-Ray  
From: Roland Mas
Date: 16 Jun 1998 19:25:26
Message: <m3btrt7wux.fsf@clodomir.rezel.enst.fr>
Roy Schulz <roy### [at] rcsurztu-dresdende> writes:

> 1. In animations only things that change between frames should be
> reparsed, i.e. the first parsing should recognize which changes will
> occur later on (maybe by looking at the "count" variable).

  Could be. I think it would just need to add a boolean field in the
data structure. But I do not know whether it would or not significantly
reduce the parsing time, nor whether it would increase significantly
the paring time for still images.

> 2. Better radiosity with multiple interreflections. At
> http://www.lightscape.com are nice samples how it should look. (This is
> no critics. I know that radiosity is only experimental in POV 3.0)

  You said it, it is experimental.

> 3. Native support for L-Systems to create trees etc.

  I do not know about these.

> 4. A fast preview, so that even animations could be previewed in
> real-time on fast machines. Maybe polygon-based like game rendering
> engines.

  Ah hah. Not possible. POV-Ray is a ray tracer, and as such has no idea
of what a polygon is. For the preview, have you tried the -q option?

  Happy ray-tracing though,

Roland.
-- 

bob### [at] casimirrezelenstfr -- Linux, POV-Ray, LaTeX


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