POV-Ray : Newsgroups : povray.programming : ** Visual Basic ** : Re: What POV-Ray needs to take on LightWave Server Time
29 Jul 2024 22:27:53 EDT (-0400)
  Re: What POV-Ray needs to take on LightWave  
From: Roland Mas
Date: 31 Oct 1998 00:42:02
Message: <m37lxhe15b.fsf@rpc66.acr.atr.co.jp>
"J. M. Rowlett" <row### [at] andrewcmuedu> writes:

> What would be really cool is, if the POV-Ray engine were a COM object, and
> you fed it interfaces to other COM objects to render.  That way my script
> parser and CAD software would simply expose shape and texture interfaces to
> the engine, allowing me to embed the POV-Ray Engine anywhere, even a
> WebPage.  This model should be flexible enough to allow me to aggregate
> custom shapes and textures through the script parser or CAD software.  I
> could even have a local Open-GL engine or remote renderer (using DCOM) ,
> that I could hot-swap in my client App.

Man, you can already do this, quite simply really:
script-generator | povray -i- -o- | image-processor-or-whatever

Roland.
-- 
Les francophones m'appellent Roland Mas,
English speakers call me Rowlannd' Mass,
Nihongode hanasu hitoha [Lolando Masu] to iimasu.
Choisissez ! Take your pick ! Erande kudasai !


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