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<jbe### [at] ifrancecom> wrote:
> Like Christoph said, I believe that the problem comes from the fact
>that you put your triangles in unions instead of meshes. Povray is able
>to do a lot of optimizations on meshes that it can't do on unions, so if
>you only have triangles, you're always much better off with meshes (of
>course, if you have other objects in the union, you can always group
>first your tringles in a mesh and then the other object in the union).
Yep, this is exactly what I did wrong. Somehow, I convinced myself
that they aaaall needed to go in the same union. Blush. Thanks,
- How
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