POV-Ray : Newsgroups : povray.general : Announce: 3DWin 4.6, a 3D file format converter with OpenGL Support : Announce: 3DWin 4.6, a 3D file format converter with OpenGL Support Server Time
28 Jul 2024 18:21:44 EDT (-0400)
  Announce: 3DWin 4.6, a 3D file format converter with OpenGL Support  
From: Thomas Baier
Date: 14 Mar 2001 03:12:01
Message: <ls9uat4qhdq78vrlujv5e9miqiclr7b6gk@4ax.com>
Hello,

TB Software presents the new version of 3DWin, the 3D
file format converter. Beside several mesh processing
features it offers full uv and material support for
various 3d file formats. 
3DWinOGL is a new member of the 3DWin product line. 
It bases on the 3DWin engine and adds visual support 
during the conversion process with help of OpenGL.

3DWin's strength is the high stability of processing
different file formats. "Quality not Quantity" is the
motto of the software development when commenting
number of supported file formats.

3DWin is available at 
	http://www.stmuc.com/thbaier


What's new:

  * 3DWinOGL release
  * new 3dto3d engine

Fixes:

  * some minor changes


3dto3d engine features:
  * running under Win95/98/ME/NT4/W2K/XP 
    (linux under preperation)
  * easy installation
  * plugin architecture
  * updates via support web page.
  * clear and comfortable userinterface
  * full help support
  * fast and robust conversion routines
  * reliable handling of larges scenes
  * detailed statistics about conversion process
  * supports polygon meshes including normals and uv 
    vectors
  * supports light and camera conversion
  * supports material and image map conversion 

3DWin features:
  * fast and easy user interface
  * batch processing (registered version only)
  * drag&drop

Differences demo/registered version:
  * enabled support for material and image map 
    conversion
  * enabled batch processing

3DWinOGL features:
  * 3D Quad OpenGL views with mouse support 
  * various OpenGL settings  
  * UV view with material preview
  * multiple camera views 
  * light view 
  * multiple shading options for active and 
    inactive objects (textured, colored, 
    transparent and grey shading)
  * interactive manipulation of objects 
    (mesh optimizing and transformations)   
  * drag&drop

Difference demo/registered version:
  * enabled 3d file export


Fileformats:
  
   Import:

   	Generic ASCII format (*.raw)
   	3dStudio (*.3ds, *.prj)
   	Lightwave (*.lwo, *.lws)
	Autodesk (*.dxf)
	WaveFront (*.obj)
	Protein Data Bank (*.pdb)
	Direct X (*.x)
	LightWave (*.lwo, *.lws)
	Quake MDL (*.mdl, *.md2)

   Export:
   	Generic ASCII format (*.raw)
   	3dStudio (*.3ds, *.asc)
   	Autodesk (*.dxf)
   	VRML 1.0/2.0 (*.wrl)
   	POV-Ray and Moray (*.inc, *.udo)
	WaveFront (*.obj)
	OpenGL (*.C)
	Renderman/BMRT	(*.rib)
	Lightflow (*.py)
	Direct X (*.x)
	LightWave (*.lwo, *.lws)
	Quake MDL (*.mdl, *.md2)



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