|
![](/i/fill.gif) |
Hi Ken, you recently wrote in moray.win:
> Is it likely to anytime soon ?
Well, because I implemented OpenGL, Moray does now have an internal
triangle-based representation, too. Add to that the new CSG evaluation
code which is also based on triangles and that the triangle data is
available to the plugin system, you might come a whole lot closer to
being able to write an export plugin without having to write the CSG
tesselation yourself. I'm pretty sure an export plugin will be written
in the near to middle future.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
Post a reply to this message
|
![](/i/fill.gif) |