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<jer### [at] atosorigincom> wrote:
> Solution for your problem : inline T_Stone25 and put the relevant finish
> modifiers!
There can be also some persons which don't want open, search, copy, close long
way (also becouse of respect to authors of code). For such persons there is
still workaround.
// START
#include "colors.inc"
camera{location z*-2}
light_source{z*-2 rgb 1}
#default{finish{diffuse 2}}
#include "stones.inc"
plane{
z, 0
texture{T_Stone25}
}
#default{finish{diffuse .6}} // default according to documentation
#include "stones.inc"
/* rest of scene */
// END
ABX
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