|
|
Tim Nikias v2.0 wrote:
>
> Still, even a faster compiler could count as
> being Plug-In Support. I was just thinking
> in terms of Cinema4D, Maya and such, where
> "outside" scripts can be used quiet efficiently to
> enhance the GUI (although POV doesn't really
> have its own one, but a Free Script Editor,
> right? I mean, its not programmed by the
> POV-Team, is it?)
You do realized that Cinema4D and Maya as well as the WinPOV GUI are not
platform independant (both Cinema4D and Maya are available for multiple
platforms but only through a lot of platform specific work you can bet).
Any 'plugin' feature in POV 4 will probably have much more similarity to
POV-Ray 3.5 user defined functions and POVMan shaders than to a plugin
system you might know from another program.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|