POV-Ray : Newsgroups : povray.programming : bounding boxes problem and solution : Re: bounding boxes problem and solution Server Time
3 Jul 2024 05:34:37 EDT (-0400)
  Re: bounding boxes problem and solution  
From: ABX
Date: 2 Dec 2003 01:34:34
Message: <l7cosv8kfg5ofeb3grs6jdlng4khvhpa5d@4ax.com>
On Mon,  1 Dec 2003 21:39:12 EST, "Andrew Clinton" <ajc### [at] uwaterlooca>
wrote:
> The only way to fix this is to compute all the bounding boxes from the
> bottom up after all the transformations have been parsed and applied.

Fine, but doing it in another step after parsing coan make it impossible to
effectively use bboxes during parsing (in trace(), in patches with pigments
delivering rendering of other parts of the scene). Applying from the bottom
can be still achieved in parsing object modifiers rather than in another stage
of processing between parsing and rendering.

ABX


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