Wasn't it Martin who wrote:
>Hello! Using a CSG-difference to build an object produces often sharp
>edges (for example if you cut off a cylinder out of a sphere). Whats the
>best way to get smooth, round edges there?
As it happens, Tor Olav Kristensen has very recently posted in
povray.general:-
Subject: Iso-blobbing made easier
http://news.povray.org/3C1816A0.6D6B72C@hotmail.com
--
Mike Williams
Gentleman of Leisure
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