On Mon, 22 Apr 2002 18:51:49 +0200, Christoph Hormann <chr### [at] gmxde>
wrote:
> That's an interesting idea for an animation
Thank You.
> but some wore tweaking of the textures
At this moment I used simple weighted averaging from checker to agate on the
floor but I plan to change it for morphing of turbulation.
> and radiosity parameters would be good
I used your standard parameters contained in rad_def.inc (LQ)
ABX
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