POV-Ray : Newsgroups : povray.binaries.images : Fixed cosinespline : Re: Fixed cosinespline Server Time
2 Oct 2024 16:29:57 EDT (-0400)
  Re: Fixed cosinespline  
From: Peter Popov
Date: 13 Apr 2000 15:43:45
Message: <kn8cfsge7mblmkhci5v1l10pj7l8jv0k11@4ax.com>
On Thu, 13 Apr 2000 07:56:05 -0400, "Greg M. Johnson"
<gre### [at] my-dejanewscom> wrote:

>My use for a spline is to make keyframes for a walk cycle. It's hard enough
>to figure out how to figure out the points _within my range_ to look right.
>I find it mentally aggravating to have to 'add' two extra points on either
>side to figure out how to make it smooth and well-behaved. If I were making
>a solitary camera path, yes I might use a cubic spline, but not when I have
>8-16 splines to manage at once!

But... but... you only need to scale the spline so that the range
[0,0] to [1,1] maps onto the rectangle formed by a point and the next
one you want your spline to pass through...


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.