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On 4 Mar 2002 15:56:08 -0500, che### [at] sympaticoca (Coridon Henshaw)
wrote:
>At first glance, most of the fix is to modify test_shadow() in lighting.c
>such that shadow tests are performed with shadowless lights (remove
>(Light->Projected_Through_Object != NULL) from the shadow test conditional)
>and then to adapt block_point_light() et el so that when handling
>shadowless lights, filter_shadow_ray() is only called when the shadowed
>object contains a media. Unless I've overlooked something major, both of
>these tasks should be relatively straight forward.
So basically what you're suggesting that objects will not cast shadows
from shadowless lights anywhere except in scattering media? Doesn't it
look a bit inconsistent?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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