POV-Ray : Newsgroups : povray.binaries.scene-files : interpolate_mesh2 revision one : Re: interpolate_mesh2 revision one Server Time
2 Sep 2024 02:15:39 EDT (-0400)
  Re: interpolate_mesh2 revision one  
From: ABX
Date: 12 May 2003 02:54:20
Message: <kegubv0ti5ha5347cgkd7ndk61qlog54q1@4ax.com>
On Sun, 11 May 2003 18:41:33 +0200, "Hugo Asm" <hua### [at] post3teledk> wrote:
> Other programs usually have a long list of supported formats, to export and
> import. Why not POV-Ray?

The 'parse.cpp' file is already the largest file in POV-Ray which simple means
there is the largest amount of work included there (and it is one of several
files which are responsible for parsing). Writing parser for other formats would
require similiar large amount of work. It is not just opening file and reading
from it. You have call creation methods for each object, fill all fields,
precompute some coefficients, operate on some defaults. Give me a free
unemployed programmer and I will do import{} feature in a week ;-)
Otherwise converters do nice job and can be probably easy automated with
pre_scene_command.

ABX


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