POV-Ray : Newsgroups : povray.unofficial.patches : Re: pigment{camera_view{camera definition}} : Re: pigment{camera_view{camera definition}} Server Time
3 Sep 2024 00:13:57 EDT (-0400)
  Re: pigment{camera_view{camera definition}}  
From: ABX
Date: 22 May 2003 14:09:21
Message: <ke3qcv8b1o7kssshsonta7n22tplk40ftj@4ax.com>
On Thu, 22 May 2003 12:37:55 -0500, "Shay" <sah### [at] simcopartscom> wrote:
> Will this have the limitation of a bitmap pigment (fixed resolution), or
> will as many rays as are necessary be calculated within the pigment?

This is not precalculated to the bitmap. It is contignous but can be pixelized
via function builded over it.

> Will the camera_view need to be in the same scene as my true camera, or
> will I be able to use a camera_view from a separate scene, in effect
> creating an entire scene pigment?

I had such an idea and this could be possible in some future MegaPOV thanks to
some other goodies are planned here and there. Now it is possible only to view
other part of the same scene.

> When do you foresee the release of MegaPOV 1.1?

Soon after POV-Ray 3.5.1 release.

> If this works as I hope,
> then I will be able to complete a picture which I have previously been
> unable to complete.

I hope you do not plan to use it via height_field. Due to using the same
optimizations as typical rendering it can't be evaluated before end of rendering
when optimizations are not prepared. On the other hand you can be interested
that camera_view has an option to output the same 'channels' like those
available for post-processing, thought I'm still optimizing and "macroizing"
this stuff.

ABX


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.