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Andreas Kaiser wrote:
>>
>>The benchmark scene uses a reasonable amount of CSG, a comparison with
>
>
> I don't think so.
> Both of my private builds take about 38min for benchmark.pov (PIV
> 2.8GHz, 1GB RAM, options are -w384 -h384 +a0.3 +v -d -f -x).
>
> Setting use_photons = use_area_light = show_clouds = show_objects to
> false ==> about 114sec both.
> Additionally remove the Sockets ==> about 79sec both.
> So as a rough estimate the intersection objects only take about 2% of
> the total time.
Which is exactly the case for an average 'real' scene (real meaning not
a technical test scene but a true final scene for a real image). I
guess if you do a statistical analysis of some of the better POV-Ray
generated IRTC submissions you will find this confirmed. This is not
the case for scenes that make heavy use of isosurfaces and other objects
with expensive intersection tests.
I agree with Warp though that a weak performance in rendering
benchmark.pov is not at all a reason not to integrate this improvement.
The patch you posted in p.b.p. will make it quite difficult though
since you did not clearly mark your changes.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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