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On Wed, 10 Jul 2002 17:04:43 -0400, "Slime" <slm### [at] slimelandcom> wrote:
>It's pretty simple, really. Find the place where the light source would be
>reflected inside the mirror. For instance, if your mirror was flat along the
>Y-Z plane, and your light source was at <3,4,5>, the reflected light source
>would be at <-3,4,5>. This is the place where the light would appear to be
>if you looked "through" the mirror.
Virtual Light Sources... I contacted the Team with that idea quite
some time ago (back in 1996 I think) - I wasn't lurking around this
server yet, and I think the server itself wasn't up yet. No answer
then. Later, when I posted to c.g.r.r. I got a reply that Radiance had
been doing it for years by the time. So much for my invention of the
wheel *sigh*
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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