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Wasn't it Warp who wrote:
>Mike Williams <nos### [at] econymdemoncouk> wrote:
>> For consistency with things that were invented around the same time
>> (many of which are not used much these days) like Sphere, Cylinder_X,
>> Cone_Y, Disk_Z, Cube and more recent things like the torus and
>> Supertorus which all pop into existence centred around <0,0,0> rather
>> than <0.5,0.5,0>.
>
> How about consistency with other texture-related things, like for
>example most patterns which start from <0,0,0> and usually go to some
>multiple of <1,1,1> (such as gradient, checker, etc)?
Most patterns are centred at <0,0,0>, not <.5,.5,0>.
Note that if you paint checker onto "box {<0,0,0><1,1,1>}" all the faces
are single colours, so I claim that's only a quarter of the checker
pattern. The repeat unit of the checker pattern is the unit cube, not
the <0,0,0><1,1,1> cube.
The gradient pattern is a bit of an oddity, particularly now that it has
recently been redesigned.
--
Mike Williams
Gentleman of Leisure
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