|
![](/i/fill.gif) |
On Wed, 4 Feb 2009 09:58:54 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>
>My experience is that, with translucent surfaces used as lamp shades, a bit
>of ambient on the texture finish is working just fine. In all other cases
>ambient should be 0.
I can't say that I agree with you about using an ambient of zero unless you are
talking about radiosity scenes. And I will stay away from them until Christoph
fixes the code for that. I typically use an ambient between 0.1 and 0.3 for
everyday scenes.
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |