|
|
Fabien Mosen wrote:
> I guess that the degenerate triangle doesn't stop parsing because
> it would be a PITA to manually remove one or two triangles from
> a several thousand triangles externally generated mesh. If an
> external utility generated a net of cylinders, for example, to
> represent a mesh as a wireframe, it would still be a PITA to
> catch the degenerate ones. That's why POV-Ray should remove
> them with a simple warning, and not stop.
You're right, that's a good idea.
Felix Wiemann
Post a reply to this message
|
|