POV-Ray : Newsgroups : povray.unofficial.patches : normals - how should they look? : Re: normals - how should they look? Server Time
2 Sep 2024 20:14:51 EDT (-0400)
  Re: normals - how should they look?  
From: Jerry
Date: 21 Dec 1999 11:16:34
Message: <jerry-FD8050.08163421121999@news.povray.org>
In article <385e8587@news.povray.org>, "omniVERSE" <inv### [at] aolcom> 
wrote:

>Not normals exactly but displacement mapping is something that does that.
>The 'function' in isosurfaces can do it.  No idea why the normal statement
>is not considered for such a thing as "deform" or displacement as you say;
>makes sense to me.  Probably since it is a =faked= surface deformation
>already and that would make it obsolete maybe? : )  In any case the change
>would need the system used in the current patches using isosurface
>functions.

I doubt that true displacement will ever be as fast as faked 
displacement. That's one of the reasons it would be nice to use them 
both interchangeably--assuming it is possible at all.

Or there could be an added 'quality' number that causes normals to be 
'real'. "My POV-Ray goes up to 11."

Jerry


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