In article <385e8587@news.povray.org>, "omniVERSE" <inv### [at] aol com>
wrote:
>Not normals exactly but displacement mapping is something that does that.
>The 'function' in isosurfaces can do it. No idea why the normal statement
>is not considered for such a thing as "deform" or displacement as you say;
>makes sense to me. Probably since it is a =faked= surface deformation
>already and that would make it obsolete maybe? : ) In any case the change
>would need the system used in the current patches using isosurface
>functions.
I doubt that true displacement will ever be as fast as faked
displacement. That's one of the reasons it would be nice to use them
both interchangeably--assuming it is possible at all.
Or there could be an added 'quality' number that causes normals to be
'real'. "My POV-Ray goes up to 11."
Jerry
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