POV-Ray : Newsgroups : povray.binaries.images : LOTW UPDATES : Re: LOTW UPDATES Server Time
11 Aug 2024 03:30:16 EDT (-0400)
  Re: LOTW UPDATES  
From: Rob Richards
Date: 27 Jun 2004 07:34:53
Message: <j9btd0h27juksikngqrhslvpfsd9egfq1j@4ax.com>
On Sun, 27 Jun 2004 07:39:53 +1000, "Nathan O'Brien"
<pov### [at] no13net> wrote:

>On Sat, 26 Jun 2004 18:51:49 +0100, Rob Richards <ari### [at] btinternetcom>  
>wrote:
>
>Hi Rob,
>after the scene file has parsed it writes to the message screen the  
>various seed numbers used for the different components of the landscape,  
>Landform, sun position etc. You can tweak a landscape by individually  
>defining a seed for each of these, thus being able to change the sky etc.  
>On the next issue I intend to add some scene tweaks as well, so you can  
>shift the landscape around a little without anything else being redefined.  
>+ a set of macros that will let you easily insert objects from outside the  
>LOTW core code.
>

Sounds great. this whole concept is fantastic.

I guess my question was a bit out of place. I was thinking that IMHO
it would be good to be able to see the actual final raw Povray code
that is rendered i.e. generated by the LOTW code or any other macro
generated scene  itself. I think this would be useful from a learning
point of view. For example to see and learn from the raw Povray code
generated , how a particular element of the scene is defined.

Does this make sense ? I guess it's really a question for another
group !

Cheers
Rob


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