POV-Ray : Newsgroups : moray.win : Simple box with beveled edges in Moray : Re: Simple box with beveled edges in Moray Server Time
5 Jul 2024 07:55:03 EDT (-0400)
  Re: Simple box with beveled edges in Moray  
From: Lutz Kretzschmar
Date: 18 Jan 2002 06:05:46
Message: <j10g4uoti6i4qk9mdb2ncav3s2jv0ijost@4ax.com>
Hi Mitchell Waite, you recently wrote in moray.win:

> I would like to put a 45 degree bevel on the edges of my box. 
There's a number of ways.

You could intersect four cubes. One as the base, the other three
rotated by 45 degrees, each around a different axis. Those three
should be scaled a bit in the axis around which they're rotated to
avoid coincident surface problems...

You could make a linear translational sweep and use the Bevel slider
and then intersect that with a single cube rotated around Z to bevel
the four vertical edges.

You could use a difference to cut the 12 edges off a cube by using 12
cubes rotated and placed accordingly. Not very efficient.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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