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Hi Folks, seeing as I was completely rude and didn't comment on the last
TC entries, I thought that I'd better comment this time around, or I'll be
sent to the PoV naughty step. ;) (Actually, I do have a .txt file half
finished sitting on my desktop, so I tried).
Ok, here they are for this round:
"But Which Came First?" By David Lewis
When I received this image and opened it, I smiled, and thought; "How
good is that, kind of in the same style as H.E. Day's 'Midnight on the Farm'
image", which I also really liked. I think you've done a great job on the uv
mapping and especially on the fence. I think the lighting and overall colour
of this image is good, it's pleasing to the eye, and I think it could also
have done with a bit more straw. Nice image and a good take on the subject.
"Just A Splash" By Bill Pragnell
As ever, another nice image from Bill. For some reason that I can't
work out, this 'place' makes me think that it's *very* high in the sky -
like a window on an extremely tall tower of a fairytale castle. I really
like her... eyes, and the poses are good. I think I would have attempted to
do something about her elbow creases in the 'after' image as they don't
quite look right to me, (but I think this is inherent of Daz/Poser models).
"The Passing Away" By Malcolm Findlay
This image does indeed convey 'Before and After'. I like your technique
in producing the picture, he does look like a soldier of the Povers
Regiment. I think your text is probably ok, and maybe I would have moved the
shadows around a little to stop that illusion of the text being deeper on
the left-hand side. I don't know, but worth a try.
"A Type of Typewriter" By Shay
When I looked at this image, I immediately knew where you were coming
from Shay, and it wasn't a surprise to see that you've come up with yet
another good example of your techniques and work. I see the old typewriter
as the 'before' and "what you can do with text now" as the 'after'. I don't
know how you do this stuff Shay, but don't stop.
"Yet Another Reflective Sphere on a Checkered Plane" By Tek
Ah yes, we've all been there with your 'before' image Tek! :) Not much
I can say about this as there really isn't much to add, apart from I think I
would have been tempted to put a camera man in the reflection as someone
else mentioned. Well executed and very realistic image.
"Aging" By William Tracy
Again, not much to say about this image apart from I like its
simplicity, it kind of reminds of a billboard advertisement for a show
that's on at the theatre, (and a good advertisement it would make too). The
modelling is really good and I like the finish on the walking stick.
"1st Cup of the Morning" By Mike Chelmecki
Great interpretation of the subject Mike, and yes, I did laugh. It had
been like that for me that very morning. :)
If this image was produced 'hastily', then you did a good job. I think
you've got the focal blur just right, it really brings the focus of the
viewer to the most important thing in the morning; coffee. I think I would
have added a table leg to the left-hand side of the table, but at first, I
didn't really notice it.
"Reganomics" By Brian Price
I was left a little confused about which way you're trying to convey
the subject. Is it that the nice houses on the left had to be flattened so
that industry could move in, and therefore, that's depicted in your 'after'
image? Or is it that "here's a nice clean neighbourhood, and that's the
dirty industry we have to live with"? I don't know, but if the latter, then
more grime and dirt would have been good in the 'after' image. The modelling
is good, and I can understand why you got burned-out on it as a lot of work
was put into this.
"A Time of Change" By Thomas de Groot
Ah, just excellent Thomas! I like both of these. In the 'before' image,
I like the use of the posters through the archway, the girl running in the
background, the guys leaning against the wall, the good use of Ivy
Generator, etc. etc. etc. I like it all, it all works. In the 'after' image,
I like that these are the same people but now a lot older too. The structure
is definately what some town might do for that courtyard, and I'm sure I've
seen similar in RL. Good work once again.
~Steve~
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As everyone else said, fire away Bruno, comments are good! :o)
~Steve~
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"Mike the Elder" <zer### [at] wyanorg> wrote in message
news:web.4637b20762a9bf117fdcaa5f0@news.povray.org...
> OK, Steve, time to 'fess up... TWO web sites, a job, a life AND this great
> image. Just how many times DID you clone yourself? Seriously, a really
> nice job.
Heh, thank you, but make that FOUR websites, (you should see the BIG
one!) :)
~Steve~
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:4639c954$1@news.povray.org...
> "This to that" by Steve Paget
> I don't know how you do this, Steve! Still finding time to make such a
> careful and detailed scene? There is that wonderful sense of being seated
> in front of the instruments of the trade, and thinking about what one is
> going to make this time, looking alternatively at the details, choosing,
> discarding... It is just the hand that is going to start the creative
> process that is missing, but its presence is felt very strongly.
> Textures are really good, like always, the wood, but especially the
> metals, tarnished or not. The only thing that distracts me a bit is the
> background that is a bit too 'noisy' for my taste. But that is nitpicking
> again...
Thank you Thomas! Yes, I was torn about using that background, I should
have experimented more. I'm glad that I did this image though, because as
it's more or less complete, it means I can just play with textures and
finishes now, (and the background), which should hopefully improve it.
~Steve~
> Thomas
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"Brian A. Price" <nomail@nomail> wrote in message
news:web.463bf3ad62a9bf114af133620@news.povray.org...
> This is simply amazing work. I don't even want to think
> of the time it would take me to create some of those objects
> in Wings. Even without considering the time constraints
> you must have had, I think you did an amazing job on this
> image. Nice concept as well!
Thank you Brian! Yes, I'm really getting used to Wings now, and
everything seems to be getting faster when using it so maybe that's the
reason I can produce what seems to be like a complex image in a reasonable
time. As ever, I think I've got to improve on my textures, but I think I'm
getting there.
~Steve~
> ~Brian A.
>
>
>
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"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:463d4743@news.povray.org...
> Interesting interpretation of the topic, very well suited to being a still
> life. The background image really clashes badly with the colours and
> layout of the foreground, which really emphasizes the fact that this image
> isn't real. If that background wasn't visbile in direct comparison to the
> CG objects the scene would look a lot better.
I think you're dead right. I was torn about using that background but
settled for it in the end. Now the scene is set, I'll experiment more with
it.
Anyway aside from looking too
> clean this scene's pretty realistic IMO. All the objects need to be bumpy
> and less shiny, apart from the metal tools which need to be more shiny.
> But the octahedron pieces of rock, the diamonds, and the pieces of gold
> look very good.
For the rough diamonds, I used scattering and emitting media which I
failed to mention in my text file! But it seemed to work ok.
For some reason the chunks of gold are a more gold colour than
> the finished cross.
Yes, something else I should have explained in my text file! The gold
grain that you see there is actually what is known as 'fine' gold, ie, pure
gold, or .999 carat, or a more broader term, 24ct gold. When you see 24ct
gold, it's really more orangy than when it's been alloyed with other metals
to make a lesser carat of gold, like 9ct or 18ct, hence the colour
difference.
Anyway there's a lot of detail in the scene, I hope you
> keep working on it to remove the excessive "perfection" because I think it
> has the potential to be really realistic.
Thank you Tek! I will keep on working on this.
~Steve~
>
> --
> Tek
> http://evilsuperbrain.com
>
>
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"Mike the Elder" <zer### [at] wyanorg> wrote:
> Thanks to William Tracy and Tek for the comments.
>
> Now is probably as good a time as any to share a few thoughts I have
> regarding what seems to be an assumption with respect photo-realism
[Snip]
This is my view as well. It might change if I can develop my texture skills
more :-)
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"Mike the Elder" <zer### [at] wyanorg> schreef in bericht
news:web.463f38ba62a9bf11d44974430@news.povray.org...
>
> Now is probably as good a time as any to share a few thoughts I have
> regarding what seems to be an assumption with respect photo-realism that
> often enters into discussion of ray trace images.
>
I agree with your analysis.
> I note that I have gotten a bit long winded here and promise to avoid
> making
> a habit of it.
>
Never mind! Please do!! :-)
Thomas
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Mike the Elder wrote:
> Now is probably as good a time as any to share a few thoughts I have
> regarding what seems to be an assumption with respect photo-realism that
> often enters into discussion of ray trace images.
> This being said, I would encourage anyone who does engage in criticism of
> ray trace art (or in the making of it) to refrain from assuming that the
> goal.
I know that I am guilty of that sort of assumption a lot. :-)
However, let me argue that case for a moment. Why would you use
raytracing if you're not after photorealism?
There's hundreds of different 3D rendering packages out there that don't
use raytracing. They typically use DirectX/OpenGL shaders, and with the
right hardware can work in realtime, giving you *instant* feedback as
you're working. Even without hardware acceleration, they are still much
faster and simpler to work with than actual raytracing.
The main advantage of raytracing over other forms of 3D rendering *is*
photorealism. It can create realistic shadows, reflections, and global
illumination.
Now, if you just happen to work better with Pov SDL than with a modeler,
that's fine. (I *love* SDL.) There's some other toys out there for
people who want to create images in code (http://processing.org/ comes
to mind), but there's not many of them and they're not as finished as
Povray.
But if you're going to build something in, say, Wings3D and then export
it into POV, I'm going to assume that's because you want Povray to do
something that Wings' built-in renderer can't do. My guess is that
something is photorealism, but otherwise I'm curious what it would be.
--
William Tracy
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You know you've been raytracing too long when you know the average
number of hairs on a human head.
Quietly Watching
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William Tracy <wtr### [at] calpolyedu> wrote:
....
> However, let me argue that case for a moment. Why would you use
> raytracing if you're not after photorealism?
I, too, love working SDL style. I particularly enjoy seeing what can be
made from CSG, the whole process of going from idea to mathematical
expression to image. I imagine that it's not too much different than the
enjoyment that some other folks get from building a ship in a bottle. The
process is at least as important as the product.
....
> The main advantage of raytracing over other forms of 3D rendering *is*
> photorealism. It can create realistic shadows, reflections, and global
> illumination.
The same capabilities that allow for high levels of realism allow for a much
wider selection of creative techniques than the alternative methods. An
artist can specify more or less of a given optical phenomenon than the
level that would be the most realistic in order to achieve a variety of
effects. To be succinct, the same tools that make possible photo-realism
make possible many other things as well. Also, for anyone who may be
joining this discussion in the middle, I should like to point out that I
have NEVER argued that photo-realism isn't a valid format for artistic
expression, only against the ASSUMPTION that it is MORE valid than other
forms.
To Tek et al:
Thank you for your concern, but I was not in the least offended, as I fully
realized that all the comments were contributed with the intent of being
helpful and appreciated them as such. As a matter of fact, I chose to
bring up the issue, which had been on my mind for quite some time, in this
place and time specifically because I saw it as an opportunity to discuss
the matter in the context of a civil discourse with people whom I respect.
I believe that ray tracing is in the process of "coming of age" as a true
art form and that, like any art from, its full potential can best be
realized if ALL of its possibilities are explored.
Best Regards to All,
-Mike C.
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