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"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:463d4743@news.povray.org...
> Interesting interpretation of the topic, very well suited to being a still
> life. The background image really clashes badly with the colours and
> layout of the foreground, which really emphasizes the fact that this image
> isn't real. If that background wasn't visbile in direct comparison to the
> CG objects the scene would look a lot better.
I think you're dead right. I was torn about using that background but
settled for it in the end. Now the scene is set, I'll experiment more with
it.
Anyway aside from looking too
> clean this scene's pretty realistic IMO. All the objects need to be bumpy
> and less shiny, apart from the metal tools which need to be more shiny.
> But the octahedron pieces of rock, the diamonds, and the pieces of gold
> look very good.
For the rough diamonds, I used scattering and emitting media which I
failed to mention in my text file! But it seemed to work ok.
For some reason the chunks of gold are a more gold colour than
> the finished cross.
Yes, something else I should have explained in my text file! The gold
grain that you see there is actually what is known as 'fine' gold, ie, pure
gold, or .999 carat, or a more broader term, 24ct gold. When you see 24ct
gold, it's really more orangy than when it's been alloyed with other metals
to make a lesser carat of gold, like 9ct or 18ct, hence the colour
difference.
Anyway there's a lot of detail in the scene, I hope you
> keep working on it to remove the excessive "perfection" because I think it
> has the potential to be really realistic.
Thank you Tek! I will keep on working on this.
~Steve~
>
> --
> Tek
> http://evilsuperbrain.com
>
>
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