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From: Marc Schimmler
Subject: Re: IRTC rules
Date: 16 Nov 1998 04:43:25
Message: <364FF3B6.E34C1F0B@ica.uni-stuttgart.de>
Doug n' Dinsdale wrote:
> 
>The other side of the coin then is what about a patched version of
> povray (ie source code modifacation) as there was a scene (admitedly stills)
> that I belive won a round. What is the difference between a GUI Ext and a
> source mod, besides the obvious.
> 

I would say that the core of the question should be if the effect was
created by the means of raytracing or by the means of postprocessing (in
other words by changing a already raytraced picture). A modification of
the raytracer respects this because it is *not* modificating a existing
picture but modificating the output. That this might not be fair in the
terms of competition is another problem. This must be respected by the
voters.

This is my personal opinion, yours might differ!

With regards,

Marc 

--
Marc Schimmler


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From: Ken
Subject: Re: IRTC rules
Date: 16 Nov 1998 04:46:09
Message: <364FF407.4F7C36DE@pacbell.net>
Well stated.

Ken


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From: Mike
Subject: Re: IRTC rules
Date: 17 Nov 1998 23:01:43
Message: <1426F460.7183178D@aol.com>
Indeed, there was an image that won that was rendered using a patches version of
POV-Ray that used a post-process effect.  The program effectively rendered
multiple frames, held them, then averaged them to create the final image.  So the
main difference between a GUI ext and a source mod may be as simple as what the
rules explicitly tell you.  Too be honest, the administrators really wouldn't do
anything IMO if you use your extension.  It's just a matter of how the judges
feel, and there's no real way to be sure of that since it changes every round.

-Mike

Doug n' Dinsdale wrote:

> I'm not actually doing a scene that involves motion blur, I was just
> wondering. The other side of the coin then is what about a patched version of
> povray (ie source code modifacation) as there was a scene (admitedly stills)
> that I belive won a round. What is the difference between a GUI Ext and a
> source mod, besides the obvious.
>
> I respect your opinion but I just feel that this question needs answering now
> before it becomes a problem.
>
>


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From: Mick Hazelgrove
Subject: Re: IRTC rules
Date: 25 Nov 1998 17:14:18
Message: <365c813a.0@news.povray.org>
I've been told that any process that affects the whole pic is acceptable
i.e sharpening, auto equalization etc.

Mick


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From: Chris Jeppesen
Subject: Re: IRTC rules
Date: 8 Dec 1998 01:32:28
Message: <366cc7fc.0@news.povray.org>
Doug n' Dinsdale wrote in message <364FF2DA.B4E60860@networx.net.au>...
>I'm not actually doing a scene that involves motion blur, I was just
>wondering. The other side of the coin then is what about a patched version
of
>povray (ie source code modifacation) as there was a scene (admitedly
stills)
>that I belive won a round. What is the difference between a GUI Ext and a
>source mod, besides the obvious.
>
>I respect your opinion but I just feel that this question needs answering
now
>before it becomes a problem.

Can't you model it directly as an object? I am working on a still that has
motion blur, and
it is done by using multiple transparent copies of an object. Sure it takes
longer to render,
but it is completeley POV (no patches even) and doesn't require any extra
software

Chris Jeppesen

>
>Ken wrote:
>
>> Doug n' Dinsdale wrote:
>>
>> > Here's a good question. I just downloaded a PovRay GUI Extension the
>> > implimented motion blur. My question is this... would it be a violation
>> > of rules (more specificly the post-processing one) to use this in an
>> > animation or still.
>> >
>> > It was the DigiTape extension.
>>
>>   I hate to be the voice of gloom but it would seem to me that although
>> the implementation is different it is very much like the many image
>> filtering effects tools used in paint programs. If you could utilize
>> the blurred images to produce an animation it still is using post
>> image manipulation for an effect that was not an implemented feature
>> of the raytracing package you are using. The intent of the rule is to
>> cause you to use your skills and imagination to get the effects you
>> need using the software provided and features of what that software
>> provides. Many raytracing effects can be simulated in 2D paint packages
>> but are not what the irtc is all about.
>>
>> These are my opinions and yours may very.
>>
>> Ken Tyler
>
>
>


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From: Ron Parker
Subject: Re: IRTC rules
Date: 8 Dec 1998 08:16:05
Message: <366d2695.0@news.povray.org>
On Mon, 7 Dec 1998 22:32:28 -0800, Chris Jeppesen <chr### [at] digiquillcom> wrote:
>Can't you model it directly as an object? I am working on a still that has
>motion blur, and
>it is done by using multiple transparent copies of an object. Sure it takes
>longer to render,
>but it is completeley POV (no patches even) and doesn't require any extra
>software

Technically, though, it isn't completely accurate.  Consider a cube that has
been "blurred" in this way.  Now consider a point that is occupied by the 
cube for the entire exposure.  Its color should be exactly that of the cube,
but using the "multiple transparent objects" method it won't be, because no
matter how many cubes you use, you'll still have some transparency.  You 
can make that part accurate by using enough cubes that the remaining 
transparency is less than 1/255, but the rest of the trail is inaccurate as
well.


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From: Chip Richards
Subject: Re: IRTC rules
Date: 12 Dec 1998 12:42:52
Message: <3672ab1c.0@news.povray.org>
In article <365c813a.0@news.povray.org>,
	"Mick Hazelgrove" <mic### [at] virginnet> writes:

> I've been told that any process that affects the whole pic is acceptable
> i.e sharpening, auto equalization etc.

Sorry, Nick, you've been slightly misled.  The "affects all pixels" comment
isn't a rule, it's just a guideline.  And the key point is its suggestion that
processes which affect all pixels *equally* (like lightening or darkening) are
within the spirit of the rule, while things which affect some pixels one way
and others a different way (like sharpening, lens flare, color adjustment,
etc.) are certainly not.

The rule really is *no* post-processing, with three stated exceptions.  We
would actually prefer *no* exceptions, but until all renderers can output JPEG
format directly, and have built-in gamma correction, that's not possible.  As
others have noted here, the thing we want to emphasize is how good you are
with a *renderer*, not with a paint program.

Lots of people like pushing rules as close to the edge as possible, apparently
because they think it gives them some sort of advantage.  As the judges have
shown, talent and skill win every time; rules-lawyers are really only hurting
themselves.

-- 
Chip


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From: Lance Birch
Subject: Re: IRTC rules
Date: 14 Dec 1998 01:50:34
Message: <3674b53a.0@news.povray.org>
I was considering doing an animation for the IRTC about a month ago.  It
turns out I haven't even had time to start it so I guess I'll have to wait
until the next round.  What I was wondering though (since we're on this
subject at the moment) is:

Can you use 3D Studio MAX (don't worry, I own the commercial version, so
there're no probs with edu.)?  MAX primarily uses a scanline renderer and
automatically switches to it's raytracer when necessary (like when it hits a
reflective sphere).  Now, for the scene to be "legal" do you have to use
raytracing on everything?  This isn't much of a problem really, it's easy
enough to make MAX use a raytracer (or raytracing plug-in such as RadioRay,
a raytracer built for MAX) it's just that it is much slower.

The other thing I've been wondering about is:

Can you use MAX's motion blur?  It's motion blur is internal in the
renderer, but applies the effect afterwards to the objects.  It is
incorporated in such a way that it kind of post-processes the image, but it
gets its OMD (Object Motion Data) directly from the renderer, whether it be
raytraced or scanlined.  It is part of the package, it is not an image
filter and not part of MAX's Video Post (like a DLO or FLT MAX plug-in) and
it is part of the rendering engine and the modelling environment.  Is this
seen as post-processing?  The reason I ask is that when you compress things
to MPEG it greatly helps if the objects are motion blurred because the edges
are smooth and compress well (so the temporal quality ratio doesn't hae to
be as high, which results in a smaller file size).

Thanks.


--
Lance.

---
For the latest MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


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From: Jerry Anning
Subject: Re: IRTC rules
Date: 14 Dec 1998 13:30:57
Message: <36755975.C6BF9A10@dhol.com>
Lance Birch wrote:
> 
> I was considering doing an animation for the IRTC about a month ago.  It
> turns out I haven't even had time to start it so I guess I'll have to wait
> until the next round.  What I was wondering though (since we're on this
> subject at the moment) is:
> 
> Can you use 3D Studio MAX (don't worry, I own the commercial version, so
> there're no probs with edu.)?  MAX primarily uses a scanline renderer and
> automatically switches to it's raytracer when necessary (like when it hits a
> reflective sphere).  Now, for the scene to be "legal" do you have to use
> raytracing on everything?  This isn't much of a problem really, it's easy
> enough to make MAX use a raytracer (or raytracing plug-in such as RadioRay,
> a raytracer built for MAX) it's just that it is much slower.
> 
> The other thing I've been wondering about is:
> 
> Can you use MAX's motion blur?  It's motion blur is internal in the
> renderer, but applies the effect afterwards to the objects.  It is
> incorporated in such a way that it kind of post-processes the image, but it
> gets its OMD (Object Motion Data) directly from the renderer, whether it be
> raytraced or scanlined.  It is part of the package, it is not an image
> filter and not part of MAX's Video Post (like a DLO or FLT MAX plug-in) and
> it is part of the rendering engine and the modelling environment.  Is this
> seen as post-processing?  The reason I ask is that when you compress things
> to MPEG it greatly helps if the objects are motion blurred because the edges
> are smooth and compress well (so the temporal quality ratio doesn't hae to
> be as high, which results in a smaller file size).

Max is perfectly ok for IRTC use and, in fact, quite common.  The rules
do *not* require a ray tracer, only a 3d rendering system.  Scanline,
pure radiosity and other 3d renderers are perfectly ok.  The idea is to
get a rendered image, not one drawn with a paint program.  As to the
internal motion blur of Max, that is ok too.  In any case, the animation
contest, *unlike the stills contest*, does allow some postprocessing
(although it may cost you "elegance" points with some judges).  Check
the rules at http://www.irtc.org.

Jerry Anning
cle### [at] dholcom


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From: Peter Popov
Subject: Re: IRTC rules
Date: 7 Jan 1999 21:16:32
Message: <36966932.59192379@news.povray.org>
On Mon, 7 Dec 1998 22:32:28 -0800, "Chris Jeppesen"
<chr### [at] digiquillcom> wrote:
>Doug n' Dinsdale wrote in message <364FF2DA.B4E60860@networx.net.au>...
>Can't you model it directly as an object? I am working on a still that has
>motion blur, and
>it is done by using multiple transparent copies of an object. Sure it takes
>longer to render,
>but it is completeley POV (no patches even) and doesn't require any extra
>software
>
>Chris Jeppesen

I have achieved quite good results with motion blurring, both for
stills and animations. My latest anim was a 1:1000000000000 Mandelbrot
zoom with radial blur... it's cool. The idea is to render *a lot* of
frames and average them using an average pigment. For the M-set anim I
have rendered 1500 frames 160x120 no AA / png (<500 bytes/frame!).
This was really fast. Then I rendered a 300-frame anim, and each frame
was an average of 50 frames back. I can post the source if there's
interest. BTW just an hour ago I sent a mail to the IRTC admins asking
if this is legal... I'll wait and see.

Peter


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