Sorry, couldn't resist the temptation.
It's an experiment in two things. First of all, rendering ceramics
(whoever said anyone ever plays with these balls, it's just a showcase
set :) ) and second, checking whether focal blur really puts hex
numbers to good use (blur_samples 91 in this case).
The balls look ceramic enough to me, I think. As of the focal blur, it
was a failure.
The scene initially also included radiosity and an area light, but I
gave it up and went for focal blur only instead.
Comments are welcome.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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