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On Wed, 04 Jun 2003 20:38:34 +1000, Paul Bourke <pdb### [at] swineduau> wrote:
> > Both ways produce border with different width. To get even border you can post
> > process your rendering. Render first frame without isosurface. Then render
> > second frame with isosurface but without any other object in quick color mode
> > (Quality=1). Then render third frame with locating first frame on the plane
> > before camera with macros included in screen.inc official include file and using
> > eval_pattern over second frame locate set of spheres making border. Hope I wrote
> > it in uderstable way.
>
> I think I'm a bit lazy for this one.
Lazy ? So that's why you choosed general group for advanced question ;-)
Personally I think it would be the fastest way: first image rendered without
probably slowest isosurfaces, second image rendered with isosurface without any
shading or lightning, third image just set of spheres over plane.
ABX
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