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Chris Cera wrote:
> Is there a way to configure povray to do goraud shading?
>
> smooth_triangle for mesh{} and setting normals for mesh2{} seem
> to do phong shading. For this particular picture, I'd rather
> interpolate colors. Is there an easy way to do this?
goraud shading is a technique specific to scanline renderers and since
POV-Ray is a raytracer...
You might be able to get the result you are after with per vertex
texturing: http://www.povray.org/documentation/view/192/
Christoph
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HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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