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> On my slow 180MHz Pentium-MMX Linux, with X-display while rendering.
Looks very interesting and promising.
Only things I want'to mention
> toto is the box;
> #declare Objiii = box { <-0.9,0.1,0.1>,<0.9,.9,.9> rotate <0,90,0> }
> warp { cristal{ Objiii , 50 }, { turbulence 0.4*<1,0.3,0.5> octaves 2 } }
> titi is the sphere;
> #declare Objiii = sphere { 0,0.9 }
> warp {bourke{ Objiii accuracy 70 precision 20},{ turbulence 0.4*<1,0.3,0.5> octaves
2 }}
personaly I prefer another 'tesselate' keyword since
you can't use cristal or bourke in pigment{warp{}}
I mean
tesselate{
OBJECT_ID | OBJECT
METHOD { METHOD_PARAMS }
WARP { WARP_STATEMENT } | DISPLACEMENT{ PIGMENT | f_x(x,y,z),f_y(x,y,z),f_z(x,y,z) }
OBJECT_MODS
}
in your example
tesselate{
Objiii
bourke{ accuracy 70 precision 20}
warp{ turbulence 0.4*<1,0.3,0.5> octaves 2 }
OBJECT
}
ABX
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