|
![](/i/fill.gif) |
On Sun, 28 Sep 2003 21:30:54 -0600, "Kevin Loney" <kev### [at] ekoik com> wrote:
> I've taken and modified the Reflect function so I can pass it a pointer to a
> finish like this
>
> static void Reflect(VECTOR IPoint, RAY *Ray, VECTOR Normal, VECTOR
> Raw_Normal, COLOUR Colour, DBL Weight, FINISH *Finish)
>
> however whenever I pass anything besides a NULL pointer as the finish
> parameter when POV-Ray reaches the object, it crashes and displays a message
> about an error reading memory. Any thoughts on why it is doing this? I've
> never encountered a problem like this and any assistance would be greatly
> appreciated.
Hard to say anything without more info.
ABX
Post a reply to this message
|
![](/i/fill.gif) |