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On Mon, 07 Jan 2002 03:30:11 +0100, Tor Olav Kristensen <tor### [at] hotmail com>
wrote:
> But one thing that would be nice is if we had a utility
> for converting a POV iso-surface to a mesh.
> I have never looked into a problem of this kind before,
> so I don't know how difficult that would be.
http://www.cs.tut.fi/~warp/TesselationPatch/
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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