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On Sat, 12 Jul 2003 10:12:41 +0200, "Gilles Tran" <git### [at] wanadoofr>
wrote:
>Filling an object with very dense scattering media makes a good subsurface
>scattering effect. The texture of the object must be part transparent so
>that both the surface pigment and the media inside are visible.
In addition to that, if your object seems fuzzy at the edges (might
happen no matter how dense the media inside it is), or if the shadow
is too soft and gives away the media inside, put an opaque
interior_texture to your object - best use the same as the exterior
texture sans the filter/transmit. For more detail and some examples,
see http://news.povray.org/povray.binaries.images/28847/ (shameless
plug :) )
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG e-mail : pet### [at] tagpovrayorg
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