POV-Ray : Newsgroups : povray.binaries.images : iso_sphere_sweep : Re: iso_sphere_sweep Server Time
16 Aug 2024 18:23:28 EDT (-0400)
  Re: iso_sphere_sweep  
From:
Date: 7 Jan 2002 02:43:44
Message: <h8ki3u41jciuji8b3afguckvuqc4gckpp1@4ax.com>
On Sat, 05 Jan 2002 04:48:33 +0100, Tor Olav Kristensen <tor### [at] hotmailcom>
wrote:
> Are you planning for non-linear sweeps
> between the points as well ?
> E.g. cubic splines ?

Perhaps, I will try noise on linear coordinates first.

> > Without your sources not :-)
>
> OK, I'll clean up, simplify, re-write and
> post the source code for use in v3.5.

I'm looking forward

> (But not now, because I'm very tired now.)

Me too

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.