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On Sat, 05 Jan 2002 04:48:33 +0100, Tor Olav Kristensen <tor### [at] hotmail com>
wrote:
> Are you planning for non-linear sweeps
> between the points as well ?
> E.g. cubic splines ?
Perhaps, I will try noise on linear coordinates first.
> > Without your sources not :-)
>
> OK, I'll clean up, simplify, re-write and
> post the source code for use in v3.5.
I'm looking forward
> (But not now, because I'm very tired now.)
Me too
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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