POV-Ray : Newsgroups : povray.programming : Compiling Pov-Ray and a suggestion: : Re: Compiling Pov-Ray and a suggestion: Server Time
3 Jul 2024 06:15:45 EDT (-0400)
  Re: Compiling Pov-Ray and a suggestion:  
From: ABX
Date: 21 Jan 2004 05:59:33
Message: <gdms009b6jsmrrvtmc2sotv0b0oe7qjnfn@4ax.com>
On Wed, 21 Jan 2004 12:46:43 +0200, Severi Salminen
<sev### [at] NOT_THISsibafi> wrote:
> 2. Since speed is of essence and some people just want to change (say) 
> the Windows editor, it would be a nice option, if the editor and the 
> POV-Ray engine itself could be compiled separately as not everyone can 
> use the fastest compilers. Speed differences in editor usually don't 
> matter at all.

Note POV-Ray for Windows is threaded application with prorities for threads
and "Duty Cycles" so you can adjust time your CPU use for rendering. And you
can not use editor at all and use only Queue feature for rendering scenes
taken from other editors. And you still have possibility to create custom
config.h and compile core source without GUI with your Intel C++. Creation of
config.h should be simple from technical point of view ;-)

ABX


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